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The Talent Game Podcast

Hosted by Joe Burridge

Succeeding in the games industry is a talent game and we’re here to help you master it. Welcome to The Talent Game Podcast !

28 episodes · publishes weekly · latest 2026-04-13

Rank

#270

Substance

65.0

/ 100

Scored 2026-06
Updated monthly

Finance rank

#50 of 136

Best B2B Finance Podcasts →

Across the index

#270 of 911

Substance

Top 30%

outscores 70% of the index

Why it scores where it does

The Talent Game Podcast ranks #270 on The B2B Podcast Index with a substance score of 65.0 out of 100, scored across 3 recent episodes. It scores highest on guest caliber and specificity & evidence. All three guests are genuine operators with hands-on experience at recognisable studios - EA (15 years across US, Shanghai, Asia), Hasbro/Wizards of the Coast, Epic, and Starbreeze - rather than career thought leaders; Joe Wilson's multi-geography studio-building background is the standout, though none reach the truly elite tier of a CHRO operating at public-company scale.

The five-dimension breakdown

Averaged across 3 recently scored episodes, with cited evidence.

Insight Density

12.7 / 20

There are genuine practitioner insights scattered throughout - the Shanghai studio culture overhaul, BJ Kim's multi-year planning challenge, and the Cult of the North perks-removal story - but they are diluted by an extended gaming chat segment, generic HR advice (be curious, build trust, understand the business), and heavy ad interruptions that collectively bury the signal.

“we took the talent density down from 150 to 75 people, brought in the right talent around that leader and now that studio makes what used to be FIFA mobile for the globe”

“joe, why every year do you come to me and ask me what we should be doing this year? I build a game. It takes three to five years. What organization are we building over the next three to five years?”

Originality

12.0 / 20

The 'happy doesn't mean good' Shanghai story and the BJ Kim multi-year planning reframe are genuinely counterintuitive, but the bulk of the episode recycles familiar HR concepts - psychological safety, build/buy talent strategy, business acumen, empathy - without any first-principles challenge to the prevailing consensus.

“So the connection between, you know, the, the density of a talent, the culture you want so happy doesn't mean good always”

“there's a culture. Whether you do anything or not, there's going to be one. The question is, is, is it, is it the one that you want or is it a successful or productive one?”

Guest Caliber

15.7 / 20

All three guests are genuine operators with hands-on experience at recognisable studios - EA (15 years across US, Shanghai, Asia), Hasbro/Wizards of the Coast, Epic, and Starbreeze - rather than career thought leaders; Joe Wilson's multi-geography studio-building background is the standout, though none reach the truly elite tier of a CHRO operating at public-company scale.

“then I worked at EA for about 15 years in LA Shanghai, building studios out in emerging markets in Asia”

“I was at, uh, five years at electronic Arts...as well as, uh, about five years, my last five years, uh, was with, uh, Hasbro and Wizards of the coast”

Specificity & Evidence

13.0 / 20

Named individuals (BJ Kim), concrete headcount numbers (150 to 75 people), survey data (85% ESAP scores, seven copycat games, team size of ~65 at Starbreeze), and a named game (FIFA Mobile) provide a real evidentiary floor, but strategic discussions frequently drift into framework-level generality ('turning the dials', 'which knobs to tune') without quantified outcomes.

“It was a very, very happy culture. 85, you know, uh, all the, you know, ESAP scores and you know, all that sort of Stuff making seven games that were copycats, that made no money”

“we took the talent density down from 150 to 75 people, brought in the right talent around that leader and now that studio makes what used to be FIFA mobile for the globe”

Conversational Craft

11.7 / 20

The host occasionally surfaces worthwhile follow-ups (pressing for specific examples when guests use abstractions like 'turning the dials', making a mild challenge on self-set scorecards) but the conversation is overwhelmingly collegial - filled with 'yeah brilliant thanks' affirmations, an extended what-are-you-playing segment, and almost no productive disagreement or probing of strong claims.

“just, just to get into that, when you say like turning the dials, can you give like a specific example”

“my first instinct might be if you're setting your, setting your own, um, goal posts, could that, could someone fully take advantage of that though”

Standout episodes

Rank over time

First period on the Index - history builds from here.

Episodes

3 scored on substance · 28 tracked in total.

Frequently asked

What is The Talent Game Podcast's substance score?
The Talent Game Podcast scores 65.0 out of 100 for substance and ranks #270 on The B2B Podcast Index. That puts it ahead of 70% of the B2B podcasts we rank and #50 of 136 in Finance. The score reflects insight density, originality, guest caliber, specificity and conversational craft across recent episodes - not downloads.
Is The Talent Game Podcast worth listening to?
Yes - The Talent Game Podcast outscores 70% of the B2B finance podcasts and shows we rank on substance, so a finance operator is likely to come away with something useful.
Who hosts The Talent Game Podcast?
The Talent Game Podcast is hosted by Joe Burridge.
How often does The Talent Game Podcast publish?
The Talent Game Podcast publishes weekly, has 28 episodes, released its most recent episode on 2026-04-13.
Which The Talent Game Podcast episode should I start with?
Our highest-scoring recent episode is "HR Leadership in Gaming: Marina Jónsdóttir (Head of People at Starbreeze), Joseph Wilson (ex-VP People Experience at EA), Keith Caswell (ex-Hasbro, EA, Microsoft)" (73/100) - a good place to start.

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