The Talent Game Podcast
Hosted by Joe Burridge
Succeeding in the games industry is a talent game and we’re here to help you master it. Welcome to The Talent Game Podcast !
28 episodes · publishes weekly · latest 2026-04-13
Rank
#270
Substance
65.0
/ 100
Scored 2026-06
Updated monthly
Across the index
#270 of 911
Substance
Top 30%
outscores 70% of the index
Why it scores where it does
The Talent Game Podcast ranks #270 on The B2B Podcast Index with a substance score of 65.0 out of 100, scored across 3 recent episodes. It scores highest on guest caliber and specificity & evidence. All three guests are genuine operators with hands-on experience at recognisable studios - EA (15 years across US, Shanghai, Asia), Hasbro/Wizards of the Coast, Epic, and Starbreeze - rather than career thought leaders; Joe Wilson's multi-geography studio-building background is the standout, though none reach the truly elite tier of a CHRO operating at public-company scale.
The five-dimension breakdown
Averaged across 3 recently scored episodes, with cited evidence.
Insight Density
12.7 / 20There are genuine practitioner insights scattered throughout - the Shanghai studio culture overhaul, BJ Kim's multi-year planning challenge, and the Cult of the North perks-removal story - but they are diluted by an extended gaming chat segment, generic HR advice (be curious, build trust, understand the business), and heavy ad interruptions that collectively bury the signal.
“we took the talent density down from 150 to 75 people, brought in the right talent around that leader and now that studio makes what used to be FIFA mobile for the globe”
“joe, why every year do you come to me and ask me what we should be doing this year? I build a game. It takes three to five years. What organization are we building over the next three to five years?”
Originality
12.0 / 20The 'happy doesn't mean good' Shanghai story and the BJ Kim multi-year planning reframe are genuinely counterintuitive, but the bulk of the episode recycles familiar HR concepts - psychological safety, build/buy talent strategy, business acumen, empathy - without any first-principles challenge to the prevailing consensus.
“So the connection between, you know, the, the density of a talent, the culture you want so happy doesn't mean good always”
“there's a culture. Whether you do anything or not, there's going to be one. The question is, is, is it, is it the one that you want or is it a successful or productive one?”
Guest Caliber
15.7 / 20All three guests are genuine operators with hands-on experience at recognisable studios - EA (15 years across US, Shanghai, Asia), Hasbro/Wizards of the Coast, Epic, and Starbreeze - rather than career thought leaders; Joe Wilson's multi-geography studio-building background is the standout, though none reach the truly elite tier of a CHRO operating at public-company scale.
“then I worked at EA for about 15 years in LA Shanghai, building studios out in emerging markets in Asia”
“I was at, uh, five years at electronic Arts...as well as, uh, about five years, my last five years, uh, was with, uh, Hasbro and Wizards of the coast”
Specificity & Evidence
13.0 / 20Named individuals (BJ Kim), concrete headcount numbers (150 to 75 people), survey data (85% ESAP scores, seven copycat games, team size of ~65 at Starbreeze), and a named game (FIFA Mobile) provide a real evidentiary floor, but strategic discussions frequently drift into framework-level generality ('turning the dials', 'which knobs to tune') without quantified outcomes.
“It was a very, very happy culture. 85, you know, uh, all the, you know, ESAP scores and you know, all that sort of Stuff making seven games that were copycats, that made no money”
“we took the talent density down from 150 to 75 people, brought in the right talent around that leader and now that studio makes what used to be FIFA mobile for the globe”
Conversational Craft
11.7 / 20The host occasionally surfaces worthwhile follow-ups (pressing for specific examples when guests use abstractions like 'turning the dials', making a mild challenge on self-set scorecards) but the conversation is overwhelmingly collegial - filled with 'yeah brilliant thanks' affirmations, an extended what-are-you-playing segment, and almost no productive disagreement or probing of strong claims.
“just, just to get into that, when you say like turning the dials, can you give like a specific example”
“my first instinct might be if you're setting your, setting your own, um, goal posts, could that, could someone fully take advantage of that though”
Standout episodes
Rank over time
First period on the Index - history builds from here.
Episodes
3 scored on substance · 28 tracked in total.
- 60 / 100
The Role of COO in Gaming: Viki Freeman (Airship Interactive) and Katya Dolgova (Redhill Games)
2026-04-13 · 51 min
- 73 / 100
HR Leadership in Gaming: Marina Jónsdóttir (Head of People at Starbreeze), Joseph Wilson (ex-VP People Experience at EA), Keith Caswell (ex-Hasbro, EA, Microsoft)
2026-03-26 · 1h 0m
- 62 / 100
Inside the Role of a Games CEO: Nuno Leiria (CEO, Nilo), John Wright (CEO, Turborilla), Kate Booth (CEO, Studio HEFT), Kim Soares (CEO, Social First)
2026-03-20 · 1h 3m
Frequently asked
- What is The Talent Game Podcast's substance score?
- The Talent Game Podcast scores 65.0 out of 100 for substance and ranks #270 on The B2B Podcast Index. That puts it ahead of 70% of the B2B podcasts we rank and #50 of 136 in Finance. The score reflects insight density, originality, guest caliber, specificity and conversational craft across recent episodes - not downloads.
- Is The Talent Game Podcast worth listening to?
- Yes - The Talent Game Podcast outscores 70% of the B2B finance podcasts and shows we rank on substance, so a finance operator is likely to come away with something useful.
- Who hosts The Talent Game Podcast?
- The Talent Game Podcast is hosted by Joe Burridge.
- How often does The Talent Game Podcast publish?
- The Talent Game Podcast publishes weekly, has 28 episodes, released its most recent episode on 2026-04-13.
- Which The Talent Game Podcast episode should I start with?
- Our highest-scoring recent episode is "HR Leadership in Gaming: Marina Jónsdóttir (Head of People at Starbreeze), Joseph Wilson (ex-VP People Experience at EA), Keith Caswell (ex-Hasbro, EA, Microsoft)" (73/100) - a good place to start.
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