Hosted by Paul Boag, Marcus Lillington
Listed under Business, Technology
Boagworld: The podcast where digital best practices meets a terrible sense of humor! Join us for a relaxed chat about all things digital design. We dish out practical advice and industry insights, all wrapped up in friendly conversation.
577 episodes · publishes monthly · latest 2026-07-21 · ~57 min/episode
Rank
#700
Substance
59.2
/ 100
Breakdown
Scored 2026-08
Updated monthly
Across the index
#700 of 1059
Substance
Top 66%
outscores 34% of the index
Boagworld ranks #700 on The B2B Podcast Index with a substance score of 59.2 out of 100, scored across 5 recent episodes. It scores highest on specificity & evidence and insight density. The episode names real products and patterns - Salesforce's generative canvas, Miro sidekicks, Pointer AI, Google's AI pointer, and a concrete 0.4% conversion rate from Paul's own CRO work - but hard outcome data, timelines, and metrics are almost entirely absent beyond that single figure.
Averaged across 5 recently scored episodes, with cited evidence.
The episode surfaces several genuine frameworks - four AI interaction postures, the bespoke UI pattern, spaghetti scenarios for expressing uncertainty, and the shift from 'user experience' to 'manager experience' for agents - but these are spread across 69 minutes of heavy conversational padding, mutual admiration, and book promotion, yielding a low signal-to-noise ratio.
“we have four postures of experience patterns that we describe in Sentient Design. These are four ways that the system can position itself relative to the user. Chat is one of those along with tools, agents and copilots”
“there are these seams, these phases of delegation that are similar to what you have to do as a manager of people as well. It's just like establish the mission, that's just good leadership. Review the plan, uh, oversee the work, redirect or stop the work if necessary, and then review the results”
The 'manager experience' framing for agent UX and the 'productive humility of the interface' concept are genuinely fresh angles, but a large portion of the episode recycles standard AI-anxiety discourse, 'design as material' metaphors, and 'don't fear the new tool' reassurances that saturate the industry.
“It's presenting information as signals instead of facts and thinking about what is kind of the productive humility of the interface of this is an answer, it's not the answer”
“what if the system talked in ui? What if the system um, engaged in a multiplayer reaction and we start to see a whole bunch of different experience archetypes”
Josh Clark is a credible 30-year practitioner leading an active agency (Big Medium) who has demonstrably built intelligent interfaces; Veronica Kindred is three years into her career and is Josh's daughter, which substantially lowers the combined caliber and introduces an implicit promotional dynamic around the book.
“in my 30 years of doing this, this is the most excited I've been about the creative opportunity for design”
“we, uh, we also don't plan to talk very much today”
The episode names real products and patterns - Salesforce's generative canvas, Miro sidekicks, Pointer AI, Google's AI pointer, and a concrete 0.4% conversion rate from Paul's own CRO work - but hard outcome data, timelines, and metrics are almost entirely absent beyond that single figure.
“Salesforce, the sales platform, built a generative canvas which uses the Salesforce design system and then assembles components on the fly, such that the system is bringing to the user relevant things according to the user's context”
“they get a conversion rate of something like 0.4%. It was terrible”
The host frequently delivers extended monologues that answer his own questions before guests can respond, rarely follows up with probing challenges, and the single moment of stated disagreement ('I disagree with you, Veronica') immediately dissolves into a self-deprecating joke; the father-daughter relationship between the two guests is revealed mid-episode rather than disclosed upfront, suggesting limited pre-interview preparation.
“Sorry, that's three questions in run. I'm rubbish at this”
“I was thinking. I disagree with you, Veronica. You said there that you. You can't make a choice out of ignorance. I have made a very good career out of making choices out of complete ignorance of the subject. Sorry.”
2026-07-21
2026-04-21
3 periods tracked.
5 scored on substance · 61 tracked in total.
Designing Beyond the Chatbot
2026-07-21 · 1h 9m
From Doer to Director, Getting Value From AI
2026-06-16 · 52 min
AI Can Fix Your Broken Research Repository
2026-05-19 · 51 min
AI Is Showing UI Designers the Door
2026-04-21 · 53 min
Website Rebuilds, AI Tools, and UX in 2026
2026-03-17 · 1h 0m
Add this badge to your site - it links back here and updates automatically as you rank.
<a href="https://index.fame.so/show/boagworld-ux-design-leadership-marketing-conversion-optimization" target="_blank" rel="noopener">
<img src="https://index.fame.so/badge/boagworld-ux-design-leadership-marketing-conversion-optimization/badge.svg" alt="Ranked #18 on The B2B Podcast Index" width="360" height="136" />
</a>Track Boagworld's rank
Get an email whenever this show moves up or down the Index. Monthly at most, no spam.
Companies, products and tools that come up most across this show's episodes.
The themes that come up most across this show's episodes.
Podcasts that dig into the same topics.