
Hosted by Jesse Stakes
Podcast that makes sense of the things people do to make cents... Making Cents of It All with Jesse Stakes gives the spotlight to the small businesses that make America run.
129 episodes · publishes weekly · latest 2026-06-16 · ~34 min/episode
Rank
#4258
Substance
54.6
/ 100
Breakdown
Scored 2026-07
Updated monthly
Across the index
#4258 of 6183
Substance
Top 69%
outscores 31% of the index
Making Cents of It All ranks #4258 on The B2B Podcast Index with a substance score of 54.6 out of 100, scored across 5 recent episodes. It scores highest on specificity & evidence and conversational craft. The episode includes concrete details on pricing ($45/dozen target vs. $55 competitor), scarcity odds (1 in 4 for uncommon, 1 in 72 for rare), manufacturing timelines (3-4 months sourcing, 1+ year on printing), and market data ($13B Pokemon secondary market, 6.5M Gen Z/Millennial golfers). However, many claims lack supporting detail: no disclosed manufacturing partner, no financial projections, no customer validation data, and vague distribution partnerships.
Averaged across 5 recently scored episodes, with cited evidence.
The episode contains moderate business insights about manufacturing, collectibles market dynamics, and go-to-market strategy, but relies heavily on product explanation and personal narrative rather than novel operational or strategic learnings. Many insights are surface-level (e.g., 'Pokemon cards have outperformed S&P 500') without deep analysis of execution challenges or market dynamics specific to B2B operators.
“the golf ball market is massive, but the consumer from a consumer standpoint perspective, it's extremely stagnant”
“The Pokemon secondary market alone, so this isn't Pokemon selling to consumers, this is me buying a Pokemon card and selling it to you, Jesse. That market's valued at $13 billion a year”
The core concept - applying Pokemon-style collectibility mechanics to golf balls - is relatively novel for golf, but the thinking is derivative of existing collectibles playbooks (Pokemon, Supreme, sports cards). Brandon recycles familiar frameworks about scarcity, FOMO, and lifestyle branding without meaningfully reframing or challenging conventional wisdom in either collectibles or golf.
“I would say, long-term, the vision for me is to be, like, the Supreme of golf”
“combining that with the mechanics I grew up on, and many Gen Z and Millennials did as well, of collecting”
Brandon Fischer is a founder with relevant domain experience (15 years as a collectibles reseller, now launching a startup), but he is pre-launch with no revenue, scale, or proven operational execution in manufacturing or golf. He has lived experience with collectibles but lacks the seniority of a seasoned operator who has scaled a physical product business through multiple cycles.
“I became a reseller, I was hosting tables at events, I had a very large eBay with 2,000 positive reviews selling collectibles”
“we're currently in a fundraising round right now”
The episode includes concrete details on pricing ($45/dozen target vs. $55 competitor), scarcity odds (1 in 4 for uncommon, 1 in 72 for rare), manufacturing timelines (3-4 months sourcing, 1+ year on printing), and market data ($13B Pokemon secondary market, 6.5M Gen Z/Millennial golfers). However, many claims lack supporting detail: no disclosed manufacturing partner, no financial projections, no customer validation data, and vague distribution partnerships.
“we're aiming for a target of $45 per dozen, and if you took a look around at your premium 3-layer urethane golf balls, you know, the one of our competitors made in the same factory charges $55 a dozen”
“the 18- to 32-year-old Gen Z and Millennials are now the largest segment of golfers here in the U.S, over 6.5 million of them strong”
The host asks solid setup questions and shows genuine curiosity, but rarely pushes back, challenges assumptions, or probes into weaknesses. The conversation is largely affirming - Jesse validates Brandon's idea multiple times and doesn't dig into unit economics, customer acquisition cost, competitive moats, or risks beyond surface-level acknowledgment. Few follow-ups are adversarial or force deeper thinking.
“So, what was the moment that you realized that golf balls could be more than equipment?”
“Do you have any fear, like, about, like, the larger manufacturers, like, as far as the Titleists, the Callaways, the TaylorMades, feeling like there's, like, a head-to-head competition”
First period on the Index - history builds from here.
9 scored on substance · 60 tracked in total.
The Business Behind the 2026 U.S. Open
2026-06-16 · 48 min
Inside Back 9 Golf Lakewood: Meshia & Aniekan Sampson on Entrepreneurship, Franchising, and the Love of Golf
2026-06-03 · 36 min
From Philly to the Fairways: The Stories Behind the 2026 PGA Championship
2026-05-12 · 40 min
How RareShot Golf Is Bringing the Pokémon Craze to Golf - Brandon Fischer Interview
2026-04-21 · 40 min
Inside the 2026 Masters: Tiger’s Troubles, Augusta’s Genius, and the Business of Golf
2026-04-08 · 56 min
FlingGolf: The Fast‑Growing Sport Changing the Game | Garry Callis Jr
2026-03-31 · 16 min
AI + SEO in the Golf Industry: Garry Callis Jr Explains the Future of Golf Marketing
2026-03-25 · 29 min
Rock Solid Estate Planning: Victoria Duke on Wills, Trusts & Protecting Assets
2026-03-04 · 32 min
2026 Trucking & Logistics Trends: Derek Rodriguez on Market Challenges and Transportation Finance
2026-02-10 · 34 min
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