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#1047Bad Decisions Podcast72.0 / 100Get badge
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Bad Decisions Podcast

Hosted by Bad Decisions Studio

★5.0on Apple Podcasts · 2 recent reviews

A practical guide to modern Tech, AI, and Business. We analyze trends, test bold claims, and turn complex ideas into clear, actionable insights. Expect unfiltered breakdowns of what’s real, what’s hype, what’s worth trying, and what to ignore with practical takeaways you can use immediately.

121 episodes · publishes weekly · latest 2026-06-30 · ~69 min/episode

Rank

#1047

Substance

72.0

/ 100

Breakdown

Scored 2026-07
Updated monthly

AI & Data rank

#110 of 495

Best B2B AI & Data Podcasts →

Across the index

#1047 of 6181

Substance

Top 17%

outscores 83% of the index

Why it scores where it does

Bad Decisions Podcast ranks #1047 on The B2B Podcast Index with a substance score of 72.0 out of 100, scored across 1 recent episode. It scores highest on guest caliber and specificity & evidence. Varun Mayya is a legitimate operating practitioner - he runs a 560-person content company with real enterprise clients, self-funds a game studio, and is actively doing the thing he describes, not theorising about it; he is not a career thought-leader. However, his domain is niche (Indian indie game dev + creator economy) and his seniority in a global B2B context is modest.

The five-dimension breakdown

Averaged across 1 recently scored episode, with cited evidence.

Insight Density

14.0 / 20

The Varun interview yields a handful of genuinely operational insights - iterative trailer development as market research, the artist-vs-engineer phenotype split in game dev, photogrammetry logistics, the aura farming mechanic as a designed virality system - but a 119-minute runtime is heavily padded with host affirmations, a 20-minute sponsored Autodesk Flow Studio walkthrough, trailer reaction banter, and recycled AI discourse, dragging the ideas-per-minute rate well below average.

“we are the weirdest game devs because we've been shipping this totally startup style”

“Somewhere between 50 to 75% of a AAA game budget goes into marketing”

Originality

15.0 / 20

There are a few genuinely non-obvious framings - applying YouTube retention and dopamine thinking to game design, the 'if you make a third-person game there is no indie game' observation, and the Pygmalion effect applied to public building - but the episode spends considerable time on well-worn takes: creators will own all industries, AI is a tool not a replacement, streaming will replace ownership (music did it so games will too).

“if you make a third person game, there's no such thing as an indie game even if you're independent. Because any mistake you make, any small gap that's there between you and the billion dollar franchisees are just going to...people are just going to call it out”

“I feel like you think about it the same way you do as of a video, which is like how do you have maximum retention time? How do you also have clips that go viral?”

Guest Caliber

16.0 / 20

Varun Mayya is a legitimate operating practitioner - he runs a 560-person content company with real enterprise clients, self-funds a game studio, and is actively doing the thing he describes, not theorising about it; he is not a career thought-leader. However, his domain is niche (Indian indie game dev + creator economy) and his seniority in a global B2B context is modest.

“We're now 560 people on the content side of the company”

“we looked for Unreal Engine VFX artists in India. We could only find two or three in the entire country”

Specificity & Evidence

16.0 / 20

Varun supplies a respectable number of concrete specifics - team sizes, shoot logistics, view counts, marketing budget percentages, asset volumes, and timeline estimates - which is above average for a creator-oriented podcast; what keeps the score from being higher is the complete absence of hard financials for the game, vague release windows, and a sponsored product segment that is definitionally abstracted.

“we sent I think a ten man team there. It was like a nine day shoot...we have like a thousand assets. Right. Out of which maybe like only like 100 were unusable”

“That was the highlight that got like four and a half million views, uh, on IGN China”

Conversational Craft

11.0 / 20

The hosts ask mostly open, narrative-inviting questions and respond with near-constant affirmation ('Mhm', 'Yeah', 'Right'), rarely probing contradictions or pushing for harder numbers; a few specific follow-ups (budget cap question, asking about mocap actor sourcing) surface but are exceptions, and large claims like '60-70% chance of making a good game' or 'millions in free marketing' go completely unchallenged.

“So why don't you just tell us a little bit about how the past few months have been for you guys at AOS Games?”

“Do you have a max budget in your head that you would say that I'm not going to pass this amount no matter what?”

Standout episodes

  • How India’s next Big Video Game is being made! with Varun Mayya

    2026-06-30

    72

Rank over time

First period on the Index - history builds from here.

Episodes

1 scored on substance · 60 tracked in total.

  • How India’s next Big Video Game is being made! with Varun Mayya

    2026-06-30 · 1h 59m

    72 / 100

What listeners say on Apple Podcasts

★★★★★
Great information.
I really love the topics they cover, and it’s solid information.

- Taylor Marci

★★★★★
Great lineup!
I love all the different perspectives and paths you share in your podcasts that demonstrate all the fun and creativity ways to enter this wonderful development arena. Take pride for serving as the catalyst for so many future creations done by so many new and amazing artists. Well done!

- Jim Hollis

Frequently asked

What is Bad Decisions Podcast's substance score?
Bad Decisions Podcast scores 72.0 out of 100 for substance and ranks #1047 on The B2B Podcast Index. That puts it ahead of 83% of the B2B podcasts we rank and #110 of 495 in AI & Data. The score reflects insight density, originality, guest caliber, specificity and conversational craft across recent episodes - not downloads.
Is Bad Decisions Podcast worth listening to?
Yes - Bad Decisions Podcast outscores 83% of the B2B ai & data podcasts and shows we rank on substance, so a ai & data operator is likely to come away with something useful.
Who hosts Bad Decisions Podcast?
Bad Decisions Podcast is hosted by Bad Decisions Studio.
How often does Bad Decisions Podcast publish?
Bad Decisions Podcast publishes weekly, has 121 episodes, released its most recent episode on 2026-06-30.
Which Bad Decisions Podcast episode should I start with?
Our highest-scoring recent episode is "How India’s next Big Video Game is being made! with Varun Mayya" (72/100) - a good place to start.

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Frequently discusses

Companies, products and tools that come up most across this show's episodes.

Ayas GamesUnleash the AvatarUnreal EngineCoca ColaCleartripNothingGTA 6Little Red ZombiesGhost of TsushimaHogwarts Legacy

Guests who've appeared

Varun Mayya

Topics this show covers

The themes that come up most across this show's episodes.

PhotogrammetryUnleash the AvatarAyas GamesVarun MayyaUnreal EngineChanderi (India filming location)Soulslike game genreJohnny Yong Bosch (voice actor)GTA 6Ghost of Tsushima

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