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#313980 Level Podcast61.0 / 100Get badge
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80 Level Podcast

Hosted by Nick Grant

80 Level Podcast is an episodic show for game developers, digital artists, animators, video game enthusiasts, CGI and VFX specialists. Join us to learn about new workflows, discuss new tools and share your work.

83 episodes · publishes fortnightly · latest 2024-02-14 · ~40 min/episode

Rank

#3139

Substance

61.0

/ 100

Breakdown

Scored 2026-07
Updated monthly

Engineering & DevTools rank

#184 of 289

Best B2B Engineering & DevTools Podcasts →

Across the index

#3139 of 6182

Substance

Top 51%

outscores 49% of the index

Why it scores where it does

80 Level Podcast ranks #3139 on The B2B Podcast Index with a substance score of 61.0 out of 100, scored across 1 recent episode. It scores highest on guest caliber and specificity & evidence. Ian is a genuine practitioner - 12 years as CG Supervisor at a working studio, hands-on lead for a SideFX flagship technical demo - but he operates in the science/planetarium space rather than AAA games, limiting direct relevance to most B2B game-dev operators.

The five-dimension breakdown

Averaged across 1 recently scored episode, with cited evidence.

Insight Density

13.0 / 20

There are a handful of useful practitioner insights - procedural erosion data driving asset placement, small-team scale advantages - but the episode is heavily padded with the host's long-winded preambles and the guest rarely goes deeper than surface-level explanation of well-known Houdini capabilities.

“we can kind of use the kind of erosion and the debris kind of fields that it generated to place rocks um, in these areas or um, kind of spawn um, particular types of trees kind of higher on slopes and then different kind of trees lower down in the valleys”

“we had to create a large environment in a very short space of time”

Originality

10.0 / 20

The episode recycles broadly known talking points about procedural generation and non-destructive workflows without introducing any contrarian, first-principles, or counterintuitive arguments; comparisons to Ubisoft Far Cry and Guerrilla's Horizon are name-drops rather than novel analysis.

“because you can keep everything so non destructive and procedural”

“the expectation from the audience is the same, right? They still want an open world to often explore”

Guest Caliber

14.0 / 20

Ian is a genuine practitioner - 12 years as CG Supervisor at a working studio, hands-on lead for a SideFX flagship technical demo - but he operates in the science/planetarium space rather than AAA games, limiting direct relevance to most B2B game-dev operators.

“my kind of day job is a CG supervisor at an animation studio here in the uk uh based in Leicester”

“I was on the project for about eight months”

Specificity & Evidence

14.0 / 20

A handful of concrete details exist - 4km island, team of four, 3 - 4 months on the environment, ~one month to prototype the Flora tool, named colleagues George Hume and Fiker - but the episode lacks hard performance metrics, cost comparisons, or quantified productivity gains that would make the claims actionable.

“basically block out this island, this 4 kilometer island”

“our team, we were kind of only four of us, right, trying to create this very large environment”

Conversational Craft

10.0 / 20

The host's questions are extremely long and self-referential, often answering themselves before the guest can respond; there is no meaningful pushback, challenge, or follow-up drilling into specifics, making the dialogue feel like a promotional chat rather than a substantive interview.

“I'm wondering if you could. Because it's a different mindset. You know, it's a different way to approach problem, uh, solving. Um, can you talk a little bit about uh. What's. What's good about Houdini in general”

“Um, yeah.”

Standout episodes

  • Houdini in Action - 80 Level Podcast

    2024-02-14

    61

Rank over time

First period on the Index - history builds from here.

Episodes

1 scored on substance · 60 tracked in total.

  • Houdini in Action - 80 Level Podcast

    2024-02-14 · 26 min

    61 / 100

Frequently asked

What is 80 Level Podcast's substance score?
80 Level Podcast scores 61.0 out of 100 for substance and ranks #3139 on The B2B Podcast Index. That puts it ahead of 49% of the B2B podcasts we rank and #184 of 289 in Engineering & DevTools. The score reflects insight density, originality, guest caliber, specificity and conversational craft across recent episodes - not downloads.
Is 80 Level Podcast worth listening to?
80 Level Podcast is ranked on The B2B Podcast Index with a substance score of 61.0/100. See the five-dimension breakdown above to judge whether it fits what you're after.
Who hosts 80 Level Podcast?
80 Level Podcast is hosted by Nick Grant.
How often does 80 Level Podcast publish?
80 Level Podcast publishes fortnightly, has 83 episodes, released its most recent episode on 2024-02-14.
Which 80 Level Podcast episode should I start with?
Our highest-scoring recent episode is "Houdini in Action - 80 Level Podcast" (61/100) - a good place to start.

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Guests who've appeared

Ian

Topics this show covers

The themes that come up most across this show's episodes.

Unreal EngineHoudini EngineProject PegasusSideFXProcedural generationNon-destructive workflowProcedural erosionFlora toolClarend CreativeNational Space Center

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