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#2544Sports Tech Feed64.0 / 100Get badge
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Sports Tech Feed

Hosted by STWS

The Global Sports Technology Podcast delivering you in-depth interviews with the greatest minds in sports tech and innovation. Hosted by Thomas Alomes and presented by STWS - a global leader in sports technology advisory, knowledge and insights.

128 episodes · publishes fortnightly · latest 2025-01-25 · ~35 min/episode

Rank

#2544

Substance

64.0

/ 100

Breakdown

Scored 2026-07
Updated monthly

AI & Data rank

#243 of 495

Best B2B AI & Data Podcasts →

Across the index

#2544 of 6183

Substance

Top 41%

outscores 59% of the index

Why it scores where it does

Sports Tech Feed ranks #2544 on The B2B Podcast Index with a substance score of 64.0 out of 100, scored across 1 recent episode. It scores highest on guest caliber and specificity & evidence. Ridley Plummer and Peter Davis are genuine practitioners who actually built the product at Tennis Australia, which gives their comments credibility, but they are mid-level innovators rather than senior executives who have scaled something measurably large; neither brings deep technical depth or hard-won operational lessons beyond describing their own product.

The five-dimension breakdown

Averaged across 1 recently scored episode, with cited evidence.

Insight Density

13.0 / 20

The episode contains a handful of genuinely interesting strategic ideas - community-pooled coaching, owning AI player IP for brand commercialisation, and a gameplay-over-fidelity argument - but they are buried under extended filler, throat-clearing, and product demos. The density of actionable non-obvious ideas per minute is low for a 20-minute episode.

“we can also then have a one-to-one conversation with a user where we can promote products or incentives or discounts to some of those partners”

“we can't win on having the highest fidelity game experience that won't be how we win but we can win based on being able to build something that you care about”

Originality

12.0 / 20

The Tamagotchi analogy for daily engagement cadence and the gameplay-over-fidelity argument are mildly fresh framings, but the broader thinking - use gaming to grow sport globally, lean into where communities already exist, athlete-led market expansion - is standard sports-industry doctrine. No genuinely contrarian claims are made.

“if you think about the Tamagotchi experience Everyone remembers Tamagotchi and how long you could keep your little hamster alive or whatever it was”

“it makes sense to be sort of fishing where the fish is swimming if you like”

Guest Caliber

15.0 / 20

Ridley Plummer and Peter Davis are genuine practitioners who actually built the product at Tennis Australia, which gives their comments credibility, but they are mid-level innovators rather than senior executives who have scaled something measurably large; neither brings deep technical depth or hard-won operational lessons beyond describing their own product.

“Pete and I have been chatting for or had been chatting for probably 12 months or 18 months about sort of how AI was coming to play in sports”

“we probably conceptualized different products for, I'd say, about six months before we actually got to the solution of what Beyond Tennis is today”

Specificity & Evidence

14.0 / 20

There are some usable data points - NBA China viewership before and after Yao Ming, the 16-player/8-team structure and a 48-player target, Infosys as named partner - but most commercial claims, timelines, and product roadmap items are vague ('down the track,' 'in the future'), and the Yao Ming/Li Na figures are well-worn industry anecdotes rather than proprietary insight.

“before Yao Ming, there was a million people a week watching the NBA in China. Yao Ming joins the league, 30 million people”

“we have 16 players representing eight teams now. But ideally, down the track, we want to grow that to as many as, say, 48”

Conversational Craft

10.0 / 20

The host functions almost entirely as a hype-amplifier, validating every answer with phrases like 'that's really smart' and 'really exciting' and never probing failure modes, unit economics, user retention data, or competitive risk. Questions are leading and product-promotional rather than intellectually challenging.

“yeah that's that's a really smart approach and it does make a lot of sense”

“It's looking really great. And it's what you guys have built so far is really exciting.”

Standout episodes

  • Beyond Tennis - The AI-Driven Tennis League and Coaching Game

    2025-01-25

    64

Rank over time

First period on the Index - history builds from here.

Episodes

1 scored on substance · 60 tracked in total.

  • Beyond Tennis - The AI-Driven Tennis League and Coaching Game

    2025-01-25 · 20 min

    64 / 100

Frequently asked

What is Sports Tech Feed's substance score?
Sports Tech Feed scores 64.0 out of 100 for substance and ranks #2544 on The B2B Podcast Index. That puts it ahead of 59% of the B2B podcasts we rank and #243 of 495 in AI & Data. The score reflects insight density, originality, guest caliber, specificity and conversational craft across recent episodes - not downloads.
Is Sports Tech Feed worth listening to?
Yes - Sports Tech Feed outscores 59% of the B2B ai & data podcasts and shows we rank on substance, so a ai & data operator is likely to come away with something useful.
Who hosts Sports Tech Feed?
Sports Tech Feed is hosted by STWS.
How often does Sports Tech Feed publish?
Sports Tech Feed publishes fortnightly, has 128 episodes, released its most recent episode on 2025-01-25.
Which Sports Tech Feed episode should I start with?
Our highest-scoring recent episode is "Beyond Tennis - The AI-Driven Tennis League and Coaching Game" (64/100) - a good place to start.

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Guests who've appeared

Ridley PlummerPeter Davis

Topics this show covers

The themes that come up most across this show's episodes.

Australian OpenTennis AustraliaBeyond Tennis appInfosys AcesAI-generated player coachingTournament competitionTamagotchi engagement modelWeiboRoblox AO AdventureGenerative AI chat

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