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Index/Product/Storytelling for Innovation: Motion Design for Human-Centered Design
Storytelling for Innovation: Motion Design for Human-Centered Design artwork

Life Update + a Tip For You

Storytelling for Innovation: Motion Design for Human-Centered Design · 2026-04-02 · 14 min

0:00--:--

Key moments - from our scoring

Substance score

21 / 100

Five dimensions, 20 points each

Insight Density5 / 20
Originality7 / 20
Guest Caliber4 / 20
Specificity & Evidence3 / 20
Conversational Craft2 / 20

After a six-month absence, Leanne returns to discuss her evolving business strategy and offer targeted advice for motion designers entering the innovation space. She's restructured her three businesses - freelance motion design, personal project coaching (now at leannbrennan.com), and art/illustration work (epicbones.com) - and is delaying her Storytelling for Innovation self-led course launch to 2025 despite beta feedback. She shares hard-won wisdom about outreach: email contact discovery tools outperform LinkedIn messaging, and persistence with strategic pivots matters more than raw talent. The core insight centers on the gap between what innovation clients think they want and what they actually need. Clients perceive Leanne as an exceptional animator and motion designer (what they want to buy), but her real value is understanding that low-fidelity videos for user testing require restraint - minimal details prevent participant distraction and serve the prototyping process better than polish. This distinction explains why technically 'average' motion designers often win innovation work: they implicitly understand the constraint-based design thinking required, whereas traditionally trained motion designers tend to over-finish work for an audience that explicitly needs rough, focused prototypes.

Key takeaways

  • →Use email outreach tools to find direct contact information rather than relying on LinkedIn messaging when trying to land innovation projects.
  • →Sell motion design clients on animation and illustration skills while actually delivering what they need: understanding of user testing protocols and low-fidelity design principles for prototyping.
  • →Over-finishing motion work for user testing backfires because visual polish distracts participants from evaluating core functionality and big-picture product concepts.
  • →Persistence with strategic iteration beats giving up after initial rejection - reframe unsuccessful outreach as a signal to refine messaging rather than proof the opportunity doesn't exist.
  • →Low-fidelity prototyping videos command premium freelance rates in the innovation industry because few motion designers understand how to intentionally constrain their craft for research purposes.

Topics in this episode

Design thinking methodologyLow-fidelity video prototypingUser testing and design researchMotion design for innovationHuman-centered design thinkingEmail discovery softwarePersonal creative practice coachingEpic Bones card deck lineLeanne Brennan (freelance motion design)Prototyping and user validation

Questions this episode answers

What should motion designers use to contact innovation companies instead of LinkedIn?

Email discovery software to find direct email addresses of decision-makers, which has proven more effective than LinkedIn messaging based on feedback from Leanne's former accelerator students.

Why do low-fidelity videos for user testing pay more than traditional motion design work?

Because they address a specific innovation need - gathering unbiased participant feedback on core functionality - which requires restraint that most motion designers don't naturally apply, making skilled low-fidelity practitioners rare and valuable.

What's the biggest mistake motion designers make when taking on innovation projects?

Over-finishing work with excessive details, colors, and polish that distract user testing participants from evaluating the actual product concept and functionality being tested.

Why is Leanne delaying the Storytelling for Innovation course launch?

She's prioritizing her coaching business (leannbrennan.com) and Epic Bones art project to profitability and stability first, planning to relaunch the course in 2025 after receiving beta tester feedback.

What our scoring noted

Our reviewer’s read on each dimension, with quotes from the episode.

Insight Density

5 / 20

One genuinely useful insight - that motion designers in UX research should under-produce deliberately because polish actively harms user testing - is buried in roughly 12 minutes of personal updates, motivation platitudes, and business promotion. The signal-to-noise ratio is very low for a 14-minute episode.

sell them what they want and give them what they need
you don't want to include a lot of details when you're doing user testing, because then the participants you're putting these videos in front of will get distracted

Originality

7 / 20

The specific application of 'low-fidelity is intentional and too-polished work is counterproductive' to UX prototype video is a non-obvious niche insight. Everything else - outreach persistence, self-belief, follow your intuition - is generic hustle content found everywhere.

if you're taking on one of these projects, you've gotta scope it in a way where you're doing like a fraction of what you're capable of. Because if you don't do that, you're gonna shoot yourself in the foot
nobody's teaching this part of storytelling for this specific purpose

Guest Caliber

4 / 20

This is a solo update episode with no guest whatsoever. The host is a self-described freelancer running multiple side businesses simultaneously, none demonstrably at scale; she explicitly notes her course is unfinished and her other businesses are not yet profitable.

I have not even touched it
these other businesses that I have with like Epic Bones and with my personal project coaching, it's like, okay, well let's keep going and see how I can make this work

Specificity & Evidence

3 / 20

Almost entirely absent: no named clients, no revenue figures, no timelines beyond 'next year,' no named outreach tools, and the one data point offered ('way more than you would think is possible') is deliberately vague. The single named person is a previous guest referenced only in passing.

getting paid like way more than you would think is possible in the traditional industry
they're using those like email finding softwares to like find the person's email

Conversational Craft

2 / 20

This is an unscripted solo ramble with no interviewer, no questions, no follow-ups, and no structure. The delivery is stream-of-consciousness with frequent self-corrections and no productive tension possible by design.

I guess now I have four things going on. So yes, I am definitely all over the place
I'm gonna have another episode coming, but I just wanted to let you all know

Conversation analysis

Computed from the transcript - who did the talking, and the words that came up most.

Most-used words

videos10motion8design8project8personal7course7back7animator7innovation6storytelling5gosh5sell5episode4industry4teaching4outside4

Episode notes

It's been a while, here's a quick update on what I've been doing + a tip that will help you in your Storytelling for Innovation journey. My other coaching business where I help creative take on a personal project My Epic Bones art

Full transcript

14 min

Transcribed and scored by The B2B Podcast Index.

Speaker A: Hi, everyone. It's been a hot minute since I recorded an episode. You're probably all wondering, where are you, Leanne? What have you been doing? So I wanted to give you a little update, but also give you a little piece of advice. Um, for those of you that are looking to get into this line of work using your motion design skills for the innovation industry. So first the update and then I'll give you this little tip. So what have I been doing? I have been. I made a decision to focus on my other business. So for some of you, you may not know this, but I have like three things going on and I have two kids, which is kind of crazy. I look at this now, I'm like, what are you doing, Leanne? You have way too much going on. So I have my freelance work. Um, so you all know, like, that's what I'm teaching in, you know, podcast and what I'm doing. But I also have this business that I have been running with Storytelling for Innovation, trying to teach you all what I do for my day job. But I have another business that is teaching people how to take on a personal project outside of their day job. So it was called Epic Bones, but now I'm switching it to my name. So you might have noticed leannbrennan.com used to be my freelance site, but it is now my. My coaching for creatives where I'm helping them take on a personal project outside of work. And epicbones. Com is going to be my art. So that's my personal art where I make like card decks and illustration about mindset and manifestation. So I guess now I have four things going on. So yes, I am definitely all over the place. But I made a decision to kind of put Storytelling for Innovation on hold for a little bit until I could get these other businesses to where I wanted them. So for some of you following, you may have joined my wait list for my course for Storytelling for Innovation. So I have a self led course coming. I promise I'm going to finish it. I have not finished it yet. I have not even touched it. I had my beta testers give me amazing feedback and I am going to make those changes and publish this course to the world. But I have decided to wait until next year to do that. So for all of you who are hoping to get in there, I'm sorry for the wait, but I'm, you know, following my intuition on this and there's just this big tug from the universe for me to get my other businesses to a place where I felt really solid and then come back to Storytelling for Innovation. So I haven't abandoned you. Um, this work is still out there for you. I myself have a freelance gig coming up any day now. The contract is coming, um, and I'm going to be starting probably next week. Week on a project that I just, like, I've been talking to you all about. It's these very low fidelity videos that I'm going to be making. Um, getting paid like way more than you would think is possible in the traditional industry because it is for, um, user testing and these ideas are not fully formed. So I'm helping the team figure out, like, what would this look like? How do we, how do we get the information that we need out of the people that they're going to show these videos to? So this work is still out there. If you're wondering like, oh my gosh, am I ever going to get into this? Yes, you are. You have to stay the course. The feedback I have gotten from people who, the students that I brought through my accelerator program when I was doing that live, is that when you're reaching out to people, they, the success was coming. Reaching out through email versus LinkedIn. So don't message people on LinkedIn. I guess that has always worked for me, but maybe that's because I'm more established in the industry. I don't know. But that's the feedback I got. So they're using those like email finding softwares to like find the person's email. And also like, don't give up. You know, like, everyone just gives up so easily. It's like, oh, this isn't working. It's like, well, okay, maybe the messages you're sending aren't worded appropriately. Like, do some work to like change things and reword things and maybe even like take a class on like outreach. Like, there's plenty of people teaching this stuff. You know, don't just throw in the towel because no one got back to you and be like, this isn't working for me. This is possible for you. You have to hold that belief if you want this and just, you know, stay the course. But be open to changing what you're doing. If it's not working, don't just like quit and say like, this isn't for me. And I know that that is hard to do, but that has always worked out for me. It's like, okay, well what do I need to change to make this work? And that's what I'm doing with these other businesses right now. It's like, I'M still freelancing because they're not profitable in the way that I need them to. These other businesses that I have with like Epic Bones and with my personal project coaching, it's like, okay, well let's keep going and see how I can make this work. It's this like just self belief that like everything is always working out for you. It's just a matter of time. So that's my one little tip, one little pep talk. But my real tip here is, and this is like something I don't think I covered in this podcast that is very important is to sell them what they want and give them what they need. And by this I mean my clients come to me thinking that I'm like a really amazing animator, illustrator, motion designer. That's how they talk about me to their teammates. They're like, you know, when they're introducing me, when the project kicks off, they're like, oh my gosh, Leanne is so amazing. She's like such a great animator and we're so happy to have her on the team. And to the outside motion design world, if you were to look at my work and you'd be like, um, she is not a good animator. And like, I know I am not. I'm not like very fancy flashy. My skills are like just barely good enough. But the teams that are hiring me are hiring me from the vantage point that I am a, uh, really good motion designer and animator. So I sell that, like I'm passionate about animation, motion design, illustration. Like this is my core skill set. I'm not selling them that I like love innovation and I love human centered design and that I love design thinking. They don't care if I love that. That's, that's not why they're coming to me. They're not coming to me because they need an expert in design thinking. They're coming to me because they need these videos made. Right? But what they don't realize is what they need is someone that understands their process, understands human centered design, design thinking, how these videos are going to be used. That's why I am so perfectly suited for these gigs, is because I know that when they say like, oh, we need videos for user testing, I'm like, cool, you need low fidelity videos. And I'm not going to get all like tweaky on like the style and details and like impress everyone with like how beautiful I can get this like device or this room or this character. Not only is that not necessary, but it's actually counterproductive to the reason these videos are out there, because you don't want to include a lot of details when you're doing user testing, because then the participants you're putting these videos in front of will get distracted on like the shape of the device or the buttons or the colors or whatever. Because user testing, these are like prototypes and they're looking for big picture, uh, responses that are going to guide the development of this new to the world service or product. So my advice is like, sell them what they want. Give them what they need. Sell them what they want. What do they want? They want videos, they want animations. What do they need? They need someone that understands that these videos are going to be used for something other than outward facing content that we're all used to producing as motion designers in the traditional industry, which is for commercials or advertising or marketing, whatever. We need to understand that what we're creating is for something different. That is what they need. They need that understanding. But we want to sell them what they want and what they think they're getting is like, you know, an amazing animator and motion designer. And like, sure, if you're an amazing animator and motion designer. Cool. Just know if you're taking on one of these projects, you've gotta scope it in a way where you're doing like a fraction of what you're capable of. Because if you don't do that, you're gonna shoot yourself in the foot. And like I said, it's actually not conducive to, um, what they need with this work. So hopefully that makes sense. I just thought I'd pop in here and just chat with you all because it's been so long. Um, I'm like looking now at my history. When's the last episode? Oh my gosh. The last time I posted was the interview with Stephanie, which was in February of this year. Oh my gosh, I can't believe it's been this long. So keep on the path, you guys. This podcast is like filled. If you go back in the episodes, if you're new to finding me, like, just go back and listen to every single episode. You will find gold in all of those interviews. And I promise I have my course coming. I'm sorry you have to wait until next year, but that's just how it goes. Um, and that's it. That's all I've got. I'm excited about my other projects and stuff I have going on. For, for those of you that are curious, you can go to leannbrennan.com and you'll see My coaching services for people who are looking to take on a, uh, creative practice or personal project outside of their day job. And this is, like, a real struggle, you guys. This is a real thing where there's so many of us. We go to art school, then we go to work at some, like, fancy studio, and then we look back after 10 years and we're like, oh, my gosh, I have not made one thing for myself in, like, a decade. And then we get super depressed. So I am trying to help people get back in the groove with their personal creative work because I know how hard that can be. So I'm your gal for that if you're interested in checking that out. And then I'm still chipping away at my own personal work, which is over on epicbones.com I, um, have a new card deck coming out on Money Mindset. I'm making a Money Mindset affirmation deck. Um, so I am super excited about that. So, yeah, I hope everyone is doing great. And I don't know what. I'm gonna have another episode coming, but I just wanted to let you all know, like, I have not forgotten you. And I know there's not a lot of information out there on this niche, so I do still feel called to, to, like, bring this to light. Because, uh, again, like, like, I've shared. I feel like the wave is coming and there's going to be a big need for this. And every project I take on, um, like, every client, there has always been a story of, like, some project where they had some illustrator or animator try and do something, and they just did not get it. And they just made something that didn't quite work. It was, like, too finished or, like, too specific too. It's, like, too good. And I look at this stuff and I'm like, of course they didn't get it. How are they supposed to know? Like, nobody's teaching this part of storytelling for this specific purpose. So I'll let you all go. I hope you're doing great. And I will be back on when. When I can, I guess, is how I'm gonna leave it. Okay, take care, everyone.

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