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Index/Leadership/Business Transformation Pitch with The CX Goalkeeper
Business Transformation Pitch with The CX Goalkeeper artwork

The Customer Experience World Games 2026 with Michael Brandt

Business Transformation Pitch with The CX Goalkeeper · 2026-06-21 · 11 min

0:00--:--

Key moments - from our scoring

Substance score

17 / 100

Five dimensions, 20 points each

Insight Density3 / 20
Originality3 / 20
Guest Caliber6 / 20
Specificity & Evidence2 / 20
Conversational Craft3 / 20

Michael Brandt, a 25-year CX practitioner and returning judge for the Customer Experience World Games 2026, explains what distinguishes this annual competition from typical industry conferences and awards. Unlike traditional events focused on professional advancement, the World Games unite CX practitioners around a nonprofit mission - participants compete to develop practical customer experience solutions that charities and nonprofits can actually implement with limited resources and volunteer teams. Brandt emphasizes that judges evaluate entries not on technical sophistication but on feasibility, clarity of explanation, and real-world applicability for resource-constrained organizations. The conversation reveals why participants return year after year: the event creates lasting relationships and genuine engagement around a cause larger than individual career benefit. For CX leaders seeking meaningful professional contribution beyond typical conference networking, the World Games offers a fundamentally different model - one rooted in 'CX for good' that has maintained its nonprofit-focused charter since inception.

Key takeaways

  • →Judge solutions on feasibility and implementability for nonprofits with limited IT budgets and volunteer resources, not just CX excellence.
  • →The Customer Experience World Games' unique value lies in its nonprofit-focused mission, which creates deeper engagement and lasting relationships compared to traditional conferences.
  • →Clear explanation and practicality of proposed solutions matter as much as innovation, since nonprofit beneficiaries often aren't CX professionals implementing the ideas.
  • →CX practitioners are motivated by the opportunity to solve real problems for underserved communities rather than personal gain, creating a distinct engagement dynamic.
  • →Maintaining the nonprofit-charity orientation of the World Games is essential to preserving its distinctive charm and purpose-driven character.

In this episode

  1. 1Introduction to Customer Experience World Games and Michael Brandt's Role
  2. 2The Judge's Perspective: Evaluating Solutions for Nonprofit Feasibility
  3. 3What Makes the World Games Different from Other Conferences and Events
  4. 4The Impact and Energizing Effect of Participating in the Games
  5. 5Preserving the Nonprofit-Focused Character of the World Games

Mentioned

Customer Experience World GamesGregMichael BrandtRodrigoChristopher

Guests

Michael Brandt

Topics in this episode

Customer Experience World GamesCustomer Experience World Games 2026CX judging criterianonprofit customer experience solutionsvolunteer resource constraintsCX practitioner engagementpurpose-driven eventsLugano

Questions this episode answers

What criteria do judges use to evaluate Customer Experience World Games entries?

Judges prioritize feasibility (whether nonprofits can realistically implement the solution with limited resources), clarity of explanation (so volunteers without formal CX training can understand and execute it), and practicality - not technical sophistication. Michael Brandt emphasizes that solutions must be manageable given nonprofits' constraints of volunteer staff and minimal IT budgets.

How does the Customer Experience World Games differ from other CX conferences and awards?

The World Games unite CX practitioners around giving to nonprofits rather than personal or professional advancement. Participants build lasting relationships across multiple years, and the focus on charitable impact creates a 'feel good factor' that motivates engagement beyond typical career networking at standard industry events.

What does Michael Brandt warn against for the future of the Customer Experience World Games?

Brandt advocates maintaining the nonprofit-focused mission and cautions against expanding into business-oriented categories or commercialized versions, as doing so would eliminate the unique charitable character and 'charm' that defines the World Games and motivates participants.

What energizes Michael Brandt as a returning judge for the World Games?

Brandt is energized by witnessing the passion, engagement, and commitment teams invest in developing solutions, combined with the opportunity to see CX practitioners come together around a cause larger than themselves and make tangible impact for people in need.

What our scoring noted

Our reviewer’s read on each dimension, with quotes from the episode.

Insight Density

3 / 20

The episode is essentially a promotional segment for a CX competition event. The only semi-actionable idea is that judges weight feasibility for nonprofits, but even that is stated at the surface level with no depth or elaboration that would help a B2B operator.

it's really important for the teams to come up with solutions which are manageable for the, for the nonprofits
The other thing which I think is really important is the how well is it explained, right?

Originality

3 / 20

The single most original observation - that conferences are self-serving while the World Games is other-serving - is a mildly interesting framing but is asserted without any supporting argument or evidence. Everything else is promotional boilerplate.

I think when we go to conferences or when we go to events or generally we're doing it for ourselves, right? And the great thing about the Customer Experience World Games is that it gets people together who aren't thinking about themselves
And I think that's the thing that motivates all these people that sign up is the ability to do something for somebody else

Guest Caliber

6 / 20

Michael Brandt has genuine credentials - 25 years as a CX practitioner turned consultant - but the episode completely fails to leverage them. He speaks exclusively as an event judge/promoter, sharing no practitioner knowledge from his actual career.

I spent 25 years in industry as a CX practitioner and now I'm a consultant and instructor based in Sunny Lugano, Ticino
So I'm a judge again this year and I'm really looking forward to it

Specificity & Evidence

2 / 20

There is virtually no specific data, named organizations, metrics, timelines, or concrete case studies in the entire episode. The vaguest of time references ('six years ago') is the closest the conversation gets to a concrete fact.

I played the first time six years ago, and I still have contacts with the team I played with six years ago
bear in mind, you know, that nonprofits and the resources unlimited, very often it's, you know, we're talking about volunteers

Conversational Craft

3 / 20

The host's questions are uniformly leading and promotional, designed to generate enthusiasm for the event rather than extract insight. There are no follow-ups, no challenges to any claim, and no attempt to draw out the guest's 25 years of practitioner expertise.

What's your wish for the future of the customer Experience War Games?
But my feeling is with the customer experience, more games, something different is happening.

Conversation analysis

Computed from the transcript - who did the talking, and the words that came up most.

Most-used words

customer16experience16games15michael10thank8important7world6different6support5charities5judge5solutions5nonprofits5together5greg4create4

Episode notes

Gregorio Uglioni welcomes Michael Brandt, a seasoned CX practitioner and current judge in the Customer Experience War Games. The conversation sets the stage for a deeper exploration of the War Games, focusing on their value for charities and participants, and Michael's ongoing involvement as a judge. Michael explains the judge's role, emphasizing the importance of practicality and feasibility in evaluating team solutions for nonprofits. Michael values clear documentation and actionable plans, ensuring that nonprofits can easily implement the proposed solutions. He also mentions that each judge brings their own perspective and criteria to the evaluation process. Join the movement and find out more: Subscribe the podcact on your preferred platform and leave your feedback: Apple Podcast: Spotify: About the host: Gregorio Uglioni is a seasoned transformation leader with over 15 years of experience shaping business and digital change, consistently delivering service excellence and measurable impact. As a Partner at Forward, he is recognized for his strategic vision, operational expertise, and ability to drive sustainable growth.

Full transcript

11 min

Transcribed and scored by The B2B Podcast Index.

Welcome to the Business Transformation Pitch. I am Greg the CX Goalkeeper bringing you conversations where transformation, leadership and customer experience meet to create real impact. Did you know 80% of regular listeners haven't subscribed yet? If you enjoy the show, support us by hitting the subscribe button.

I promise we will keep raising the bar with the guests ideas and strategies that really matter to you. Because in business, just like in football, this conversation would be the game changer. I am Greg's AI based assistant. Greg had a great conversation with Michael Brandt about the Customer Experience World Games.

They discussed about what makes this event so unique, especially for charities and participants alike. Michael shared these insights as a judge and emphasizing the importance of creating practical solutions that nonprofits can implement. Enjoy the episode and join the Customer Experience World Games. Ladies and gentlemen, welcome to the Business Transformation Pitch with the CX Goalkeeper.

Today I'm super thrilled because we are again discussing about the Customer Experience War Games and I really desire and want to share this discussion to understand what the Customer Experience wargames are offering to charities, but also to the participant. And therefore I'm interviewing judges, captains and team members playing during this summer. Today I'm here with Michael Brandt. Michael, could you share please, two words about you?

Yes. Hi. So great to be with you, Greg. My name is Michael Brandt.

I'm. I spent 25 years in industry as a CX practitioner and now I'm a consultant and instructor based in Sunny Lugano, Ticino. Great, thank you very much. And for the people listening longer to this podcast, Michael was a guest already and we discussed several times about different topics.

But we also know that you already participated in the past, past War games to this year. What's your role, what you're doing in the Customer Experience War Games. So I'm a judge again this year and I'm really looking forward to it. I always, you know, whenever it comes around, I always seek out Rodrigo or Christopher and say hey, you know, I want to be a church again this year.

So yes. And they're always very kind and say yes, sure, that's fine. Thank you. Let's learn a bit more about the role of the judge.

My understanding, I played, I was captain. As you work in a team, you answer to the question, you create a nice document explaining what you are doing and then it will be hand over to you what happened next. Yeah, sure. So we look at the entries from a CX perspective, right.

What makes sense and what we think would work. But I think a really important aspect of the judges work is also to say what do we think, which solutions do we think the charities or the nonprofits will be able to put into execution, bearing in mind the resources that they have available? Because bear in mind, you know, that nonprofits and the resources unlimited, very often it's, you know, we're talking about volunteers, you know, they don't have huge IT budgets and things like, you know, these are large corporations.

And so it's really important for the teams to come up with solutions which are manageable for the, for the nonprofits and the. And the charities you are receiving, I think three from the three teams. The solution or what they would like to do. How are we able to compare them?

Because I know that a lot of people are extremely motivated and willing and they are creating everything. And on our side, as I was also playing into that, it was always, oh, but the judge, look at this, look at that. What's your feeling there? I think, and this is the great thing about having different judges, is that each one has their own perspective.

You know, I'm sure that, you know, and I generally try to draw up a list for myself at the beginning of the things that are important for me. And the really important thing for me is, as I just said, is, you know, the feasibility. How easy, you know, will it be for a nonprofit or the beneficiary organization to put these ideas into practice. The other thing which I think is really important is the how well is it explained, right?

Because generally these also aren't necessarily professionals, people who do this all day. And so it's really important to have something which is explained well enough so that someone could just pick it up and say, okay, I understand what I need to do and what I have to do. So that's also really important for me. It's about practicality for me.

But I know that other churches have different criteria. Thank you for this hint. And also to the players, Michael, you know now what Michael is looking for. But now, joke aside, there are a lot of conferences, there are a lot of events, there are a lot of awards around customer experience, and everybody's trying to give their best and to create something.

But my feeling is with the customer experience, more games, something different is happening. I have have contacts still with. I played the first time six years ago, and I still have contacts with the team I played with six years ago. And the same is five years ago and so on.

It's create something, it creates relationship, this feeling of being together and working together. Why is it so different playing the customer experience war game compared to joining events or conferences? Because I Think when we go to conferences or when we go to events or generally we're doing it for ourselves, right? And the great thing about the Customer Experience World Games is that it gets people together who aren't thinking about themselves, but who are giving.

This is all for the benefit of people who are depending on the charity, who are maybe not as well off as us, who have other issues, challenges that they're facing. And so I think this gives all these CX practitioners that come together for the World Games the opportunity to not think about themselves for a while, but to think about other people and do good. And I think that's the thing that motivates all these people that sign up is the ability to do something for somebody else.

And let's face it, that's a feel good factor, I think for anybody. You mentioned that feel good factor and you are also joining since several years. What are you taking with you after the Customer Experience work games? I think I'm energized generally when it's finished because you see the passion and the engagement of all these teams and the solutions they come up with are really in the past.

I've never really been disappointed. They're always fantastic. And you can see the amount of energy and commitment that's gone into developing these, these solutions. You know, I think is, you know, we say in German, right, that really goes in.

And I think that's so impressive. And that's the thing that energizes me when I see that, you know, how people can come together around a good cause and give of themselves. And that's always impressive. And the last question, what's your wish for the future of the customer Experience War Games?

I think for me, I'd like to see it stay pretty much the same because I think the format works and I think it's great. I've spoken to people who want to develop it and make different kind of categories and things which are not necessarily nonprofit related. And I think that's the whole character, the charm of the World Games that it is for nonprofits and charities. And if you start then changing that and making it more about businesses and things, then it loses that charm immediately.

So I hope that we can maintain that same strand of being nonprofit oriented. So CX for good, if you like. But of course, I'm just a participant. Ultimately it depends on Christopher and I know that he has a committee that he discusses this with.

But I think that is the unique charm of the CX World Games. I am quite sure that Chris is sharing your thoughts and the way that you are thinking from my side. Michael, thank you very much for being again a judge. We all support the customer Experience war games and we ask to the audience if you want to join the customer Experience war games.

It's never too late and you can always decide to invest one second, one minute, one hour, one week or even more to support one of the three challenges. One, the first one is ongoing and the other two are upcoming. And I know that the customer experience board games are always looking also for great players for a challenge number two and number two for today, it's everything. Michael, please stay with me for the audience.

Thank you very much. Enjoy and join the Customer Experience War game. Thank you very much. Bye bye.

Thank you for your support. That's all for today. If you enjoyed this episode, please spread the word. It really helps.

And remember, 80% of regular listeners haven't subscribed yet. If you enjoy the show, the easiest way to support us is by hitting that subscribe button. I promise we will keep raising the bar with the guests ideas and strategies that matter most to you. Until next time, never forget, we are not in B2B or B2C.

We are in edge to edge, human to human environment. Thank you.

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