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Index/SaaS/Business Models Explained with Fexingo
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How Supercell Builds a Billion-Dollar Game Studio with Small Teams

Business Models Explained with Fexingo · 2026-06-12 · 10 min

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Topics in this episode

supercell business modelsmall team structuremobile gamingclash of clansbrawl stars

Episode notes

What if the most valuable gaming company in the world operated with teams of fewer than 20 people? That's the Supercell model. In this episode, Lucas and Luna unpack how the Finnish studio behind Clash of Clans and Brawl Stars built a business around autonomy, rapid cancellation, and a flat structure that rejects traditional gaming's studio bloat. They break down Supercell's 'cell' structure: why each team operates like its own startup, how the company killed dozens of projects to focus on the five that generated billions, and why the model only works if you're willing to kill your own darlings. They also explore the tension between creative freedom and financial discipline, and whether Supercell's approach can scale beyond gaming. If you've ever wondered how a company with fewer than 400 employees can generate over two billion dollars in annual revenue, this episode is for you.

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