The CTO Podcast with Fexingo · 2026-08-12 · 8 min
In this episode of The CTO Podcast, Lucas and Luna explore how Figma re-engineered its multiplayer engine to slash prototype latency by 60 percent. They break down the architectural shift from a centralized model to a hybrid local-first approach, the role of CRDTs, and the tough trade-offs the team made to keep real-time collaboration seamless. Along the way, they discuss how Figma measured success, the cultural pushback from engineers, and what this means for other teams building latency-sensitive products. If you're a CTO or engineering leader wrestling with performance at scale, this episode offers a detailed case study with actionable insights. #Figma #MultiplayerEngine #PrototypeLatency #LocalFirst #CRDT #RealTimeCollaboration #Architecture #EngineeringLeadership #Performance #CTO #BusinessAndTechnology #FexingoBusiness #BusinessPodcast #TechLeadership #SystemDesign #Latency #CollaborationTools #SoftwareEngineering Keep every episode free: buymeacoffee.com/fexingo
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