The B2B Podcast Index
Index
All categories
MarketingSalesSaaSFinanceHROpsLeadershipCustomer SuccessAI & DataProductStartups & FoundersRevOpsEngineering & DevTools
MethodologySubmit
Best of:MarketingSalesSaaSFinanceHROpsLeadershipCustomer SuccessAI & DataProductStartups & FoundersRevOpsEngineering & DevTools
An independent project byFame
SearchBest episodesGuestsInsightsMethodologySubmit a podcast
Index/AI & Data/Pioneers of AI
Pioneers of AI artwork

Rapid Response: OpenAI’s Critterz blowback - Director Nik Kleverov on year zero for Hollywood

Pioneers of AI · 2026-08-17 · 32 min

0:00--:--

Key moments - from our scoring

Substance score

56 / 100

Five dimensions, 20 points each

Insight Density11 / 20
Originality9 / 20
Guest Caliber14 / 20
Specificity & Evidence10 / 20
Conversational Craft12 / 20

Nick Kleveroff brings hard-won perspective on using generative video at scale in an industry that's been publicly hostile to AI. His film Critters evolved from a 2022 short created with DALL-E and traditional tools (Unreal Engine, After Effects) into an ambitious feature-length project relying on Sora - until OpenAI shut down the tool mid-production in March 2024, forcing a pivot to alternative platforms by May. Kleveroff positions advertising as more receptive to AI innovation than film studios, noting that 30-60 second brand spots with specific CTAs are ideal proving grounds. He emphasizes that human creative direction is non-negotiable: different operators wielding the same tool produce vastly different outputs, much like cinematography. His workflow has shifted dramatically - the ratio of AI generations needed per usable shot has improved from 1000:1 (Toys R Us, early 2024) to 5:1 or 10:1 now. Kleveroff manually tracked human authorship decisions on Critters to secure copyright, and is now hand-drawing characters and worlds before animation to establish stronger IP ownership. He expects 2026 to be 'year zero' for mainstream Hollywood adoption, though tool instability remains a real constraint for long-form projects.

Key takeaways

  • →Generative AI video tools have improved dramatically in efficiency (from 1000:1 to 5:1 generation ratios) in just two years, but human creative direction and restraint remain critical to avoid endless iteration.
  • →Copyright and IP ownership of AI-generated work hinges on detailed documentation of human creative decisions; Kleveroff secured copyright for the Critters short by manually tracking every design choice and output iteration.
  • →Advertising is leading AI video adoption over film because shorter formats, specific CTAs, and brand flexibility allow creative teams to work around tool limitations more easily than in feature film production.
  • →Tool instability (e.g., Sora's shutdown) requires creative teams to use short production windows (2-3 months) and lock into specific platforms, or risk mid-project platform obsolescence.
  • →Storytelling talent and creative direction are more in demand than ever in the AI era, not less, because the quality of output depends entirely on who's steering the tool.

Guests

Nick Kleveroff

Topics in this episode

Artificial intelligenceUnreal EngineAfter EffectsscienceCritters (AI-assisted feature film)Sora (OpenAI video generation)DALL-E (text-to-image generation)Native Foreign (production company)Toys R Us AI commercialVirgin Voyages campaignRunway (AI video platform)Copyright and IP ownership in AI-generated content

Questions this episode answers

Why did Critters get pulled from Cannes Film Festival?

OpenAI shut down Sora in March 2024, the primary technology Kleveroff was using to build the film. While the API remained available, the decision was made to rebuild portions of the film using alternative tools rather than rely on unsupported technology for a major feature release.

How does AI video improve the creative process in filmmaking and advertising?

AI video enables post-production creative adjustments that were previously impossible - directors can now fix composition, lighting, or framing issues in post instead of reshooting. It also allows smaller teams to produce feature-quality work at a fraction of traditional budgets, democratizing ambitious projects.

What's the difference between AI video adoption in advertising versus film?

Brands are more open to AI video because 30-60 second commercials are shorter, have specific product CTAs, and allow teams to work around tool limitations. Hollywood studios are more resistant due to union concerns, creative control expectations, and reputational risk.

How does Nick Kleveroff ensure copyright protection for AI-generated work?

He manually tracked every human creative decision during production - charting character iterations, design choices, and output selections - and documented these decisions in PDFs. This evidence of human authorship was the key to securing copyright for the Critters short.

When does Kleveroff expect mainstream Hollywood adoption of AI video tools?

He identifies 2026 as 'year zero' for mass adoption, when studios will begin laying groundwork and actively experimenting with AI video in production pipelines, following years of discussion and resistance.

What our scoring noted

Our reviewer’s read on each dimension, with quotes from the episode.

Insight Density

11 / 20

The episode offers practical observations about AI video production workflows and timeline changes, but relies heavily on anecdotes rather than systematic insight. Nick discusses the evolution from 1000:1 to 5-10:1 generation ratios, the shift from pre-production to post-production control, and 2026 as a turning point, but these are mostly contextual rather than revelatory. Much of the discussion circles around the same points (tools are unpredictable, humans still matter, Sora shutdown was disruptive) without deep structural analysis.

When I was doing Toys R Us, I think I was doing 1000-to-1 ratios. Some shots I literally made a thousand generations of before I got to the one that was decent enough that I still had to finish it out in VFX with. Now we're maybe 5 to 1, 10 to 1.
2026 really seems kind of like year zero where people are laying the. Okay, we're gonna, we're gonna try some stuff out now.

Originality

9 / 20

Nick's framing is largely within conventional industry wisdom about AI adoption: tools democratize but don't replace talent, storytelling matters more than ever, brands move faster than studios, and humans remain essential. While his specific experience with Sora and Critters is unique, the meta-insights - "AI isn't magic," "creatives are needed more than ever" - are well-worn talking points in AI discourse. The blockchain deepfake verification idea is speculative rather than tested thinking.

there's no magic button. There's a lot of narratives that there is, but trust me, there is not.
we need creatives, and honestly, maybe more than ever before. And three great stories and true storytellers will win.

Guest Caliber

14 / 20

Nick Kleverov is a genuine practitioner with real skin in the game - he's the CCO of a production company actively shipping work with AI tools and directed one of the first feature-length AI-assisted films. His experience spans both commercial work (Toys R Us) and entertainment (Critters), giving him dual perspective. However, he's not a studio exec, technologist, or economist, so his authority is narrowly scoped to creative production rather than industry structure or technology development.

chief creative officer of Native Foreign and director of the AI animated feature Critters
So the original Critter short is one of the first AI shorts to get us copyright. And we did that because we kept very good track of the human authorship that went into every piece of the design.

Specificity & Evidence

10 / 20

Nick provides concrete timelines (March 2024 Sora announcement, April 2023 DALL-E short release, 2026 as year zero) and specific project names (Toys R Us, Critters, Virgin Voyages, Dominant), plus the generation ratio progression (1000:1 to 5-10:1). However, he offers almost no financial data, no concrete metrics on labor costs saved, no specific platform adoption numbers from studios, and limited detail on the actual technical constraints he encountered. The conversation stays mostly at the level of anecdote rather than documented evidence.

The Toys R Us piece, it was all text to video, so everything in that Toys R Us spot I had to type out.
between 23 and 24 actually the critters film kind of created a good relationship between Native 4 and my company and OpenAI

Conversational Craft

12 / 20

Bob Safian asks solid setup questions and follows up with specific examples (Chris Valenzuela, deepfakes, the video-call scam scenario), showing genuine curiosity. However, he rarely pushes back on claims or probes contradictions. When Nick says creatives are needed "more than ever," Bob doesn't ask for evidence or push on layoffs. The deepfake discussion is one of the stronger moments with actual hypothetical pressure, but overall the dynamic is respectful rather than challenging - a friendly expert interview rather than rigorous interrogation.

But if you had the video of this conversation of the two of us that's being created right now, you could have us saying and doing almost anything with that source.
I mean, there are folks in the AI video world who are kind of looked at critters as like, oh, this is sort of opens the door for us to do other kinds of things. There's pressure in that in some ways for you.

Conversation analysis

Computed from the transcript - who did the talking, and the words that came up most.

Share of words spoken

  • Speaker C66%
  • Speaker B31%
  • Speaker A2%

Most-used words

film25tools17world17creative15critters15nick14different14video13making12sora12hollywood11first9interesting9storytelling8cannes8course8

Episode notes

Critterz was one of the first feature films built primarily with AI, but OpenAI abruptly shut down Sora, the very tool its director was relying on. Nik Kleverov, Chief Creative Officer of Native Foreign, joins Rapid Response from the Cannes Lions festival to make the case for why AI isn't killing Hollywood, it's about to reinvent it. He breaks down why 2026 is year zero for mass adoption of AI in the film industry, and why human talent is more in demand than ever when great storytelling is the goal. Kleverov also confronts the darker side of the technology: deepfakes, scams, and the blurring line between real and generated, and offers a surprising possible solution.Visit the Rapid Response website here: See Privacy Policy at and California Privacy Notice at

Full transcript

32 min

Transcribed and scored by The B2B Podcast Index.

Speaker A: Hey folks, Jeff Berman here, co host of Masters of Scale. I am thrilled to share some of the new names who will be joining us at this year's Masters of Scale Summit. They are the leaders driving the most pressing conversations in AI Replit, founder and CEO Amjad Massad, Cloudflare's Matthew Prince, Signal President Meredith Whitaker, and many, many more who will take the stage this October 20th through 22nd in San Francisco. We want you there with us too. Join us@mastersofscale.com pioneers. That's mastersofscale.com pioneers.

Speaker B: Take your curiosity with you on KUOW's new podcast, Pocket Science. In each episode, we catch up with local scientists in the lab and in the field to find out how they're pushing the boundaries of what we know from the surface of an icy moon of Saturn to the inside of a human brain on psychedelic drugs. The answers might surprise you. Listen to Pocket Science on the KUOW app or wherever you get podcasts.

Speaker C: I'm very much not of the like Hollywood is dead narrative because storytelling is hard and making really great storytelling that transcends is hard. Still, there's a lot of media that would just love to say, see, everyone hates AI and uh, it's terrible and we shouldn't do it anymore. You know, just like people were pre boycotting our film before it even existed, right? But the truth is the tools are here and they're being implemented into the way we do things, and that is only going to grow from here.

Speaker B: That's Nick Kleverov, chief creative officer of Native Foreign and director of Critters, one of the first feature films being built primarily with AI. I spoke with Nick at the Cannes Lions Festival, not to be confused with the Cannes Film Festival, where Critters was initially slated to have its world premiere until OpenAI abruptly shut down Sora, which he'd been relying on. I wanted to speak with Nick about the realities of working with unpredictable new tools like Sora, as well as adopting AI video at scale in an industry that's been publicly hostile and privately tepid about the technology. Nick breaks down how much AI video has m improved from what he calls the stone age of 2022, what its evolution means for the entertainment and advertising worlds, and why human talent is more in demand than ever when it comes to impactful storytelling. Nick also talks about how he reckons with the darker side of deepfakes when it comes to AI videos, and just to note, this conversation wasn't recorded or edited. Using AI, it's as real as it gets. So let's get to it. I'm Bob Safian and this is Rapid Response. I'm Bob Safian. I'm here with Nick Kleveroff, the, uh, chief creative officer of Native Foreign and director of the AI animated feature Critters. Nick, uh, thanks for being here.

Speaker C: Thanks for having me, Bob. Appreciate it.

Speaker B: I am low key obsessed about AI Video. Not as a practitioner like you, but as an observer. Um, your film Critters was initially slated to premiere to show at Cannes Film Festival this year.

Speaker C: Yeah, right about now.

Speaker B: Yeah. But got sort of, uh, derailed a little bit by technical issues. Or was it that, like, the Cannes film folks, they don't really like AI?

Speaker C: Well, interesting you should mention that because the answer is, of course, that the core technology we were building the film with went away in the middle of making the film. But I do remember when we made the announcement late last fall that, hey, you know, OpenAI is backing our film, so on and so forth. There was almost like a pre boycott. I was just reading through, you know, there was like French groups and people are like, no, we will not have this at Cannes. You know, it was like, well, yeah, okay. We were obviously also thinking, you can't guarantee that you're going to play at the Cannes Film Festival. Right. So it was more of a open AI kind of endeavor, uh, that you

Speaker B: were able to get. To get in there. Sure, yeah. But I mean, the, the initial film idea came from a short that, that came out of OpenAI.

Speaker C: Right. So in the Stone Ages of 2022, uh, of AI video, shortly after Dall E came out, which is OpenAI's text to image platform, we pitched them actually a short film idea. And after we created this kind of world of Critters, my partner Chad Nelson and I, we kind of pitched them this idea of, okay, well, what if we did a, uh, float through of this beautiful forest with all these critters? So you kind of get that tech demo part of it handled. And so it is a bit of a David Attenborough planet Earth, you know, and you're kind hearing this omniscient narrator talk about this majestic world. But then once we meet the critters and we see them in their natural environment, it becomes a Monty Python sketch, which is, no, you're all wrong. That's actually not what we're doing here. And it's just really irreverent, silly kind of bickering back and forth between the characters on screen and this voiceover. And that was it. It was a super simple five Minute short. It ended up being much more successful than we had ever imagined. So I think we pitched it in in the winter uh, of 22 and then we kind of made it like over holiday break and then we released it for the one year anniversary of Dall E, which was April of 23. People really liked it and were curious about the process. And remember back then, yes, it was generated with AI, but all the video was traditional, it was Unreal Engine, it was After Effects and it was all these kind of tools that we all know in the industry and use. So really the generative part of it was the creation of these characters and the worlds and every, everything else was kind of the way that we do creative.

Speaker B: And when you moved to making it uh, sort of feature length, you started using more generative tools. That's when you started using Sora?

Speaker C: Well yeah, I mean because if you look at the timeline in 23 we released it. Sora was announced in spring of 24. So between 23 and 24 actually the critters film kind of created a good relationship between Native 4 and my company and OpenAI and we were doing actually creative work for them, kind of agency work and, and then that is when they were like, hey, we're going to go multimodal. Are uh, you interested in testing this out? So I was playing with Sora, uh, uh, before I had a name and that was one of the initial kind of they call us the Sora 7 as if we went to the moon, which is silly. But when they came out in March 24th with that announcement, it was the seven of us that each had kind of made a little short film or something. I decided to take the lane of brand storyteller because that is still the core business of what Native Foreign does. And that is where we came from. I luckily met the CMO of Toys R Us at an event and she was like ah, uh, we're, we're looking at, you know, exploring this new tech. And I was like well let's, let's do something together. And so I was able to actually kind of get sign off from both OpenAI and Toys R Us and kind of came together and made the first ever AI commercial which was, was for Toys R Us. And that, that is really when the video started. So if you're thinking timeline, that was only like two years ago and change

Speaker B: and, and I mean Hollywood has been somewhat resistant to anything AI related. Are brands more open to it? Like they're, they're a little less precious. Is that, does that sort of Allow you to use this More brands are

Speaker C: precious, but I think there is something in advertising that's always been true, which is it's a great place for innovation. You know, you're telling a very targeted story. Usually for speaking visual language, you know, commercial that's 30, 60 seconds long, you've got a specific product or CTA that you want to kind of talk about. It's a great place for that, you know, and also you can kind of get around some of the limitations of the tech. The Toys R Us piece, it was all text to video, so everything in that Toys R Us spot I had to type out. My vocabulary got better. I was trying to, you know, okay, uh, a, you know, kid with wire framed round glasses, with a blue and white checkered shirt.

Speaker B: Very different creative process.

Speaker C: It's completely different. You have to be very malleable. You have to kind of roll with the punches a little bit. And then the challenge for us as professional storytellers is how do we maintain that creative control that we've gotten really good at? Uh, and brands too. I mean, everybody comes into a commercial knowing exactly what they want. They're looking at the boards and they're looking at the frame. And so how do we kind of figure out that process while also being honest with where the tools are? And they're evolving every day, of course, but, you know, from when we started to where we are now, there's been such incredible, incredible progress. But it is kind of funny that you have to roll with the serendipity a little bit more of the process

Speaker B: when SORA got pulled, which is what sort of slowed your roll a little bit with critters. Like, were you surprised? Did you get early insight on that the same way you got early insight on it coming out?

Speaker C: I'd love to say I was that cool, but no, uh, unfortunately we found out around the time everyone else did. And it was an interesting day because being in the middle of something, right? And of course have always been big fans of open and kind of being tied to that tech was an interesting challenge for us as filmmakers. And I think it's a great case study for where we are in this world because here we are kind of pushing one of the first features, especially animated and, uh, four quadrant type projects forward and then, boop, our main technology goes away, right? Or becomes kind of obsolete. Now granted, they were like keeping the API open for us and everything, but at the same turn we have to really think about the process and say, okay, well, does it make sense to use something that's not going to be supported, you know, several months down the line. Or do we take some of the calls? Because of course, everyone did call that day. There was plenty of companies that wanted to work on it with us. And we were at the time for that project only doing an exclusive. And so that is kind of where we're at now. And so we partnered with AGC and we brought the film to Cannes Film Festival, not necessarily to sell it, but actually just to start the conversations.

Speaker B: So it's not the full film, it's sort of pieces of the film that

Speaker C: he's selling, the film that we brought and we're showing.

Speaker B: And those pieces were done on Sora or were redone using some of the new.

Speaker C: So there was a lot on Sora. And then in the time between March and May, we said, okay, well let's start rebuilding, doing some new camera. We call them camera tests even though they're model tests. Right. It's like, okay, what does this lens look like? What does that lens look like? But by lenses, I mean the generative programs.

Speaker B: Uh, and each one is different, of course, and the way you use it is different.

Speaker C: But you know, the crazy thing is 10 different people can sit down with the same tool and they will wield different results. And so when people talk to me about how, oh, uh, humans aren't important anymore, the tools are all the same. It's absolutely untrue. Depending on which creative is at, the steering wheel is very, very massively different outputs.

Speaker B: Just as having the same camera.

Speaker C: Exactly.

Speaker B: Doesn't end you up with the same thing.

Speaker C: Yeah, and look, there's a lot of democratization talk and this and that. But like, I will also say everyone's got a camera in their pocket and how many 13 year olds are making the next masterpiece film? I mean, there's some truth to, yes, there will be undiscovered talent from all over the world. Finally has a shot is going to do a lot of stuff. But like, I'm very much not of the, like, Hollywood is dead, uh, narrative because storytelling is hard and making really great storytelling that transcends is hard still.

Speaker B: I mean, there are folks in the AI video world who are kind of looked at critters as like, oh, this is sort of opens the door for us to do other kinds of things. There's pressure in that in some ways for you.

Speaker C: Well, first one through the door gets the spears. You know, being the first to do anything. Yes, you get support, but you also get a lot of angry people. You know, just like people were pre boycotting our film before it even existed. Right. So I do think that we are being watched by everyone. Everyone wants to see how it does if things don't go well. I think there's a lot of media that would just love to say, see, everyone hates AI and it's terrible and we shouldn't do it anymore. But the truth is the tools are here and they're being implemented into the way we do things. And that is only going to grow from here.

Speaker B: M. No, I mean, like, Toy Story was sort of a seminal moment of a certain kind of technology. And in some ways, Critters is like the standard bearer for this, which you're smiling about. Like you like that idea.

Speaker C: But it's a lot. It's a lot. But what I will say and some of the best things we heard when we were playing it for potential partners, uh, at, uh, Cannes was, oh, I forgot I was watching A.I. uh, halfway through. And that's exactly what we want. We just want to tell a really great story and have AI be not even thought of by most people. I don't want them to even think AI when they're watching. I just want them to watch a great movie.

Speaker B: So when you're creating for folks who aren't doing this, there's the AI piece of it, there's the human piece of it in the creative as you're talking about it, and then there's sort of the audience reaction to it. So, like, where does the AI start and end? Where does the human start and end? And is it important that the audience know that it was created some with AI or not?

Speaker C: I think it depends on who you ask. To me, it's not important. I just want to tell this really great story that wouldn't have been possible to tell before because it just would have cost many hundreds of millions of dollars before, and now we're down to a fraction of that. What UCAI Tools doing is allowing smaller team to kind of bat above their weight of really, really great professionals coming together and unifying in a cause. And I think humans are at the forefront of every decision. There's a human in the loop at every key creative junction. And I don't want anyone to forget that none of this would happen without us. Uh, there is a whole different narrative going on, which is, hey, I made 10,000 commercials and 30 seconds with the click of a button. And that's not the lane I'm playing. And I know that some will. I'm not interested in that.

Speaker B: Yeah, I mean, there's, uh, lowering the floor and then there's raising the ceiling.

Speaker A: Right.

Speaker B: As you're talking about it sounds like you're looking for the projects that you couldn't afford to do or no one maybe could afford to do. Right?

Speaker C: Yeah. And Native Foreign started as a brand storytelling, essentially service company, but we fully transitioned into building ip. We are building IP in the age of AI. Critters is one of our flagship products. We have another series that we're doing with one of the Modern Family writer producers. And so that's very exciting to me because I was always the filmmaker, the storyteller kid, and I've always wanted to do movies and projects. And, you know, we're finally entering an era where you can.

Speaker B: And is there any complications, uh, or concerns about the ip, about who owns it or how it's owned when, like what you're creating, what you're creating, what the model is creating.

Speaker C: So the original Critter short is one of the first AI shorts to get us copyright. And we did that because we kept very good track of the human authorship that went into every piece of the design.

Speaker B: Tracking while it was. While you were doing it.

Speaker C: Manually tracking.

Speaker B: Manually tracking.

Speaker C: So saying, okay, here was our first outputs. And then we changed the eyes 20 times and we screen grabbed and tracked that. And then we basically were making our own PDFs and our own documents. And our legal firm really liked that because that is the firepower that they use to go get that copyright. Now, that was all an experiment. And in fact, this whole thing is an experiment. But now that we have a plan and, you know, we got the Paddington writers involved, we're thinking bigger. We've hired some really exceptional character designers, world designers. And so every character now is hand drawn before it goes to video, before it goes to animation. All the worlds are hand drawn.

Speaker B: So you're creating that IP by hand. Although, I mean, some of those artists may be using digital tools in their work.

Speaker C: But where do you draw the line? Because at some point Photoshop was considered disruptive. Right. So I think where we're at now is an echo of that. Um,

Speaker B: I love listening to Nick talk about his evolving creative process with AI. So why does Hollywood see AI as a moral threat to storytelling? And what happens when the tech gets a point applied to purposes decidedly less charming than a Critters movie? We'll talk about that and more after the break. Stay with us.

Speaker A: On Masters of Scale. Iconic leaders reveal how they've beaten the

Speaker B: odds, asking really strong questions.

Speaker C: Is a superpower you want to show

Speaker A: up with something radically different and how they've grown companies to incredible heights.

Speaker B: The greatest rewards always come from the greatest risks.

Speaker C: That's hit the gas.

Speaker A: Airbnb, Zillow, Microsoft, Liquid Death and more. Hear from the founders who've changed the game. It's anything but business as usual. Find masters of scale on Apple Podcasts, Spotify, YouTube or wherever else you get podcasts.

Speaker B: The business world is moving faster than ever and when change hits, we need to learn in real time. On Rapid Response, you'll hear candid conversations with CEOs and leaders making tough calls about AI, human talent, responsibility and the bottom line. How they navigate uncertainty, pressure and high stakes moments. I'm Bob Safian, former editor in chief of Fast Company, and I'll be your host as each episode breaks down what you need to know right now. You can find Rapid Response wherever you get your podcasts. Before the break, director Nick Kleveroff took us inside the creation of the first AI assisted animated feature. Now he talks about how AI is remaking video production across film and advertising. Why 2026 is year zero for mass adoption in Hollywood and a possible solution for the risk of deepfakes. Let's jump back in. In other realms, AI is looked at as this incredible efficiency area that things can be done faster.

Speaker C: Sure.

Speaker B: Does it hit more in pre production, in production, in post production, or is that whole sequence different?

Speaker C: I've always had the hot take that the editor is the new director and so post is really your command and control center of where everything happens. And now in the age of AI, you really are building in the edit. So pre is post and post is pre and production is pre and post. And it all has kind of melded together even in the instances where you're still going to shoot, which we still do. So many of our things that we do for brands are create a campaign, do basically previs of it or what we call PrefX, and then know what we're going to do. Know what we're going to go shoot and then go shoot that thing. The other thing I've really enjoyed is working with really seasoned cinematographers, gaffers that are also now starting to use the tools and say, hey Nick, here's how I'm going to light this scene. Hey, here's what I'm thinking for the composition. I want to do a camera move like this. How do we do it? How do we pull it off? And that's pretty exciting.

Speaker B: But it means that in post or when you're editing, if you look and you say, oh, I Should have. I wish I had shot, shot it this way. You can now.

Speaker C: 100%, 100%. My entire career, especially as an editor, I was like, oh my God, why didn't the camera people shoot this thing? Right? Or like stuff I've directed. I'm like, oh my God, why? I didn't get them. So dumb. I should have gotten that. Now you just can.

Speaker B: Mhm. I mean, I find with um, other AI that I use sometimes because it's so easy seemingly to get more variation, I can go down a rabbit hole and keep trying to create new things. So I'm curious how that works for you because you can, oh, let's try this one. What if we did it this way? And that can expand.

Speaker C: You have to have restraint. And I think this is where creative direction and a vision comes in really, really critically because you can meander forever. And as the tools have gotten better that the ratio has gotten better. When I was doing Toys R Us, I think I was doing 1000-to-1 ratios. Some shots I literally made a thousand generations of before I got to the one that was decent enough that I still had to finish it out in VFX with. Now we're maybe 5 to 1, 10 to 1, depending on once we establish a really strong keyframe of what we're able to do. So things have gotten much more efficient. But yeah, there's a serendipity and you have to be malleable enough, but you also have to keep it on the rails.

Speaker B: Mhm.

Speaker C: And that's an interesting balance.

Speaker B: I mean it's only been a few years that we've had these capabilities in this way. How, how far along are we? How fast is it changing?

Speaker C: Many ways. And you talked about Hollywood studios earlier. We've been having discussions for a long time, but 2026 really seems kind of like year zero where people are laying the. Okay, we're gonna, we're gonna try some stuff out now. We're gonna like actually move forward and make things happen. So I think we're just at the beginning. There's been a lot of sorting out that's had to happen. And it's go time.

Speaker B: I mean, I had a conversation with Chris Valenzuela, I guess at Runway.

Speaker A: Sure.

Speaker B: And I was asking like, what is your planning process for what's next? And he's sort of like, I change that every couple of weeks. It just moves so fast. Which must make it hard for you when you're working on a project that's gonna take longer that you don't know how the tools are going to change.

Speaker C: Well, look at what happened with Kritters and we thought that was a sure thing.

Speaker B: Yeah.

Speaker C: Luckily, a lot of the projects we've done with AI, uh, the Virgin Voyages work and other pieces is two, three months timeline. Right. So you can kind of lock into a tool and say, okay, we're going to use these set of tools for this period of time and even if an update happens, we're just going to kind of finish this project and call it wrapped and kind of move on.

Speaker B: And you're like, the Soar experience didn't make you say, like, oh, I gotta have my own tools. Like, I can't use somebody else's.

Speaker C: I mean, there's so many smart people that are so well funded making these tools. I don't even want to enter that landscape. You know, I think let them do what they're great at, uh, and just try to continue forming great partnerships and lock in and, you know, again, we could have finished the film with Sora if we wanted to, but it's a choice now that we're doing to like, okay, because we don't have to, you know, but if I had to, then I would.

Speaker B: Right. You must spend a lot of your time trying to keep up or figure out what's new and what's coming.

Speaker C: It's impossible. I. I'm in all these WhatsApp groups. I'm always getting news pings about this, that and then the other. And. And sometimes you're like, oh, this is the tool that we really have needed and it just got released at the finish of a project. The other thing is sometimes the demos are a bit deceiving. Right. And you're like, um, oh, we tried that. It didn't quite work as advertised, but all right, it's a step forward.

Speaker B: And what it takes to be expert in using tool A, does that necessarily translate into making you expert at using tool B? Like is each time do you have to learn a new language?

Speaker C: That's interesting. If you know how to use AI or you know how to think about AI, you're kind of good. You then just have to start understanding what the different models are all good at, and then what your special witches brew is of how you put things together and create your own unique voice.

Speaker B: And how do you feel like the world of brand work and AI is the same or different than what's happening in Hollywood?

Speaker C: I mean, I think brands are the first to take chances on some of the AI stuff. Um, they've been quicker to just publicly adopt things and put them out. But I think Hollywood, of course, has to think really big and think about the future and all of their relationships with guilds and this and that. So I think it's kind of a whole different world to untangle.

Speaker B: I mean, it's interesting, right, that the creative world, or what traditionally has been called the creative world, is going to learn from the commercial world as opposed to the other way around.

Speaker C: That's right.

Speaker B: Do you consider yourself an artist, a business person? I mean, you do both?

Speaker C: Yes. It is interesting because a, uh, little side story, but my father was a famous artist in Soviet Russia and he painted work that was critical of the Soviet government. He had a pretty tough life. He went to jail. It was a whole thing. Got out of Soviet Russia and got to America. Actually spent my early childhood in Brooklyn, moved to la. Um, he tried to teach me how to paint. I was never able to, but I was the kid with a camera, filming everything, making my own little movies, editing in camera. And so I've always been a storyteller and an artist in a way. So I do view myself as an artist. One of the most impactful SORA pieces I made was, ah, a short film called Dominant, which was actually trying to look at 1960s Soviet Russia through the POV of my dad's eyes. And like, who's gonna fund that, right, for some short artsy film of mine? And so I've been able to actually explore a lot of my own creativity again when I have felt like I have transitioned over to more of a business person than an artist. So in many ways these tools have kind of reawakened my artistry and gotten me feeling a lot more creative again, which is fun. But I am certainly both.

Speaker B: No, I mean, for a lot of folks this happens all the time. In Hollywood they refer to themselves as artists, but really most of the time they are running businesses. Right?

Speaker C: Of course I run a business. That is my day to day function

Speaker B: in that artistic world. You talk about being AI assisted as opposed to AI created. That's an important distinction for you.

Speaker C: We are creating the work, right? We wrote it, we came up with it, we storyboarded, uh, it. We are doing the story architecture. The AI is helping us get to a finished result quicker. But it's not like we pressed a button and the thing just made itself. I think there's a lot of headline chasing that's happened and people will claim things like that, which is unfortunate because that's not true. Most of the time when you do see something that someone claims they made in two hours for 20 bucks. They're quite talented usually. And long form storytelling just requires more input.

Speaker B: Mhm. So there are a lot of folks who worry about AI's ability to blur what's real and what's not. Whether that's, you know, we've had political attack ads already out that include things,

Speaker C: you know, busy summer, fear of deepfakes

Speaker B: and all that kind of stuff. How do you think about all that?

Speaker C: This is an interesting question and I will say Sora was one of the best at, ah, making realistic people. Now it's gone. So I am curious kind of how that impacts all of this, but it does beg the question, like, how are we regulating this moving forward? And I do think this could finally be where Blockchain actually makes some real world sense. And at the risk of sounding a little dystopian like 1984, Channel One, but what if there were cameras that as they filmed, they were geotagged, time stamped onto a blockchain instantly, immediately. And there was some verifiable way with a hologram or something where when you were watching something, you knew, uh, okay, I can actually just scan this thing or go to this public blockchain. I could see this is being filmed here, there at this time. Of course, the risk of that too is, hey, the only thing you could trust is what's on Channel one in this kind of Orwellian state. So I don't know. There has to be a balance. It's certainly a concern. Right.

Speaker B: But if you had the video of this conversation of the two of us that's being created right now, you could have us saying and doing almost anything with that source.

Speaker C: Pretty much. Pretty much. Pretty much. Because it's going to look really realistic and Yeah, I mean, it could have us talking about anything, which is, uh,

Speaker B: and moving us to a different location and changing our outfits, anything, Hawaiian shirts,

Speaker C: I mean, whatever you want.

Speaker B: Uh, but and for me, I feel like that's a little scary, like my stuff is out there for you. You sort of feel like that's fun

Speaker C: or that's fun and fine. And I mean, the scamming stuff is what worries me the most. And there's already a lot of scams and there's a lot of phishing attacks and whatnot. So it's just, I think something that we have to try to control.

Speaker B: Yeah, the video call that comes to my mom from this video is gonna look like me and sound like me. So we need a safe word.

Speaker C: Yeah, exactly. Everyone pick your safe word.

Speaker B: Just another password for us to keep track of. Um, looking ahead, if you had to pick sort of what you wanted to continue in filmmaking from the pre AI era and what things that you'd like. Yeah, we can leave that behind. Do you have a sense of what that ledger looks like?

Speaker C: Yeah, I love shoots. I love film sets. There's just something so special about them. I just love being on the lot. I think it's a beautiful place. Um, I think there's a lot of inefficiencies though, at the same time that we can kind of get rid of. To me as a storyteller, if you tell me like, okay, you're going to have a less budget, but you can go make more things, I will take that 10 out of 10 times because that's where we're at now is. Yes, but by the way, budgets have been coming down globally, brand, work, everything, regardless of AI. Right. We've been in this world and we know every year it's just like, oh, we got a little less, we need a little bit more. We're never going to have these thousand person kind of animation teams or crews ever again. But can we tell more interesting stories? And I think for that reason we're going to have this renaissance of independent cinema and new bold stories that some exec will take a shot on something that costs maybe a few million bucks instead of 50. Right.

Speaker B: And, uh, the number of jobs, uh, in the business will go down, go up.

Speaker C: We've hired more people than ever before and we're finding so much more new talent. There's a whole new skill set that's evolved. And so I'm very optimistic about all of this in that, yes, maybe some jobs will become a little redundant or not used as much, but there will be many new jobs and new specialties that arise.

Speaker B: So do you have a date for, uh, when Critters is going to be completed, when we're going to be able to see it?

Speaker C: So our target is six to nine months from the start of our new official production, which we're waiting to sort until we sort out our partner. Because we need to know who our partner is, how we're delivering it to the world. Uh, but it'll be a pretty short timeframe. As soon as that's sorted.

Speaker B: What's at stake with AI for Hollywood and entertainment and brands Right now, there's

Speaker C: a lot at stake. I think we have to make smart, calculated risks. Right now. You don't want to have a cold start problem where you're so restrained and so safe that a couple years from now, when everything has clicked into place, you just have no idea how to do any of this. If you don't act now, you could get left behind in a pretty serious way. My kind of Big, big takeaways one there's no magic button. There's a lot of narratives that there is, but trust me, there is not. Two, we need creatives, and honestly, maybe more than ever before. And three great stories and true storytellers will win.

Speaker B: Well, um, Nick, this was great. Thanks.

Speaker C: Thank you so much, Bob.

Speaker B: Thanks for doing it.

Speaker C: My pleasure. Appreciate it.

Speaker B: Creativity is essential in making the most of AI. As Nick explains, the question isn't whether to use the new tools, but how to deploy them with distinction when everyone can scale their volume of output. But how do we stand out? AI isn't a magic button, as Nick says, and there are definitely risks from deep fakes and more. Where it all lands is far from clear. To me. That's a story with plenty of drama. So whether it's Hollywood or advertising or finance and supply chains, I'll be watching the creative evolution with interest and trying to stay malleable, as Nick puts it, to be open to serendipity. As as for the Critters premiere, M whenever it happens, I'll be watching for that too. And I'll bring the popcorn. I'm Bob. Uh, Safian. Thanks for listening. Rapid response is a Wait. What? Original I'm Bob Safian. Our executive producer is Eve Trow, our senior producer is Alex Morris, and our associate producer is Masha Makutonina. Mixing and mastering by Aaron Bastinelli and Brian Pugh. Our theme music is by Ryan Holiday. Our head of podcasts is Lital Molad. For more, visit rapidresponseshow.com.

Related episodes across the Index

Other episodes covering the same guests and topics, from across The B2B Podcast Index.

  • How AI Is Rewriting the Rules of Cybersecurity | Truffle Security & SocketAI + a16z · on Artificial intelligence95 / 100
  • Ep 160: Box CEO Aaron Levie on Silicon Valley's AI Problem, Evidence for AI Job Creation & What Doomers and Accelerationists Get WrongJoe Lonsdale: American Optimist · on Artificial intelligence88 / 100
  • Roby John(SuperGaming) on how the gaming business actually makes moneyFounder Thesis · on Unreal Engine84 / 100
  • Code Review Is a Taste Problem | David Poll ⁨@GitHub⁩Hangar DX Podcast · on Artificial intelligence81 / 100
  • The Content Management System Landscape with Matt GarrepyRunAs Radio · on Artificial intelligence80 / 100
  • Reconstructing how OpenAI agents attacked Hugging FacePractical AI · on Artificial intelligence80 / 100

More from Pioneers of AI

All episodes →
  • AI on the pitch at The World Cup70 / 100
  • Replay: Could a robot fix the loneliness epidemic?
  • The deep AI shifts that will reshape our lives
  • Why AI conversations are always one-sided
  • Rapid Response: The quiet reinvention of a $42b business, with Canva’s Cameron Adams
Explore the best B2B AI & Data podcasts →
All Pioneers of AI episodes →