
AI-Curious with Jeff Wilser · 2026-07-09 · 59 min
Can a 23-year-old video game help train the next generation of AI agents? In this episode of AI-Curious, we talk with Hilmar Pétursson, CEO of Fenris Creations, the studio behind EVE Online, about why Google DeepMind has invested in the company and why EVE may be one of the hardest tests for artificial intelligence. EVE Online is not just a space game. It is a persistent virtual civilization with player-run economies, alliances, corporations, spies, propaganda, logistics, years-long wars, and decades-old rivalries. That makes it a fascinating training ground for some of the biggest unsolved problems in AI: long-horizon planning, memory, continual learning, imperfect information, coordination, and agents that can operate inside messy real-world systems. We explore why EVE is so much more complex than games like chess, Go, or StarCraft, and why Hilmar sees it as a possible “final boss” for AI in games. We also discuss how DeepMind could use EVE as a research environment, what an “AlphaEve” might eventually mean, and why virtual worlds may help AI systems learn in ways that resemble how humans and animals learn through play.