Innovation in Game Development: A Conversation with Studio Vale CEO, Xanthos Vouldis
Colors of Web3 & Entrepreneurship · 2025-09-26 · 1h 3m
Episode notes
From AAA stints at Cygames, tri-Ace, EA, and more to founding his own studio, Xanthos Vouldis joins Colors of Web3 & Entrepreneurship to unpack how great games are made and why his next title is an invitation-only real-time multiplayer dieselpunk airship battle game. We dive into his design framework, team roles, and why he’s building an invitation-only game community with squad-based online battles and a single-player campaign for every ship. Expect deep systems (armor, firing angles, crew management), PC-first plans, and a release target sometime next year. Xanthos also explains pricing (a premium buy-in), natural-language NPCs that can brief you mid-mission, and a wild perk: finish a campaign and they’ll ship you a physical model of your customized airship. At the end, he also shares how early players can snag invites. ⌛ Timestamps: 00:00:00 Episode trailer 00:00:35 Show & guest introduction 00:02:24 Why Japan & early career (Cygames, EA, Tri-Ace, DMM)00:04:05 A simple game design framework (the “chair” analogy) 00:09:30 Who builds a game?
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